Journal
SPACE AND CULTURE
Volume -, Issue -, Pages -Publisher
SAGE PUBLICATIONS INC
DOI: 10.1177/12063312231213261
Keywords
playgrounds; parks; urban space; children's geographies; postdigital design; digital design; play technology
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This article explores the origins of children's playgrounds as technological, spatial, and historical phenomena, and discusses the use of digitally augmented playground equipment in children's outdoor play in the postdigital era. It raises questions about the introduction of digital technology and media forms, and the relationships between play, play environments, and imagination during times of technological change.
This article examines children's playgrounds as technological, spatial, and historical phenomena, juxtaposing their origins in the industrial era of the late 19th to early 20th centuries with Lightbug, a recent project to develop digitally augmented playground equipment. Questions of space, movement, mechanics, imagination, play, and technical and historical specificity will be explored and it will be suggested that attention to the industrial and machinic character of playground technology can highlight contemporary attitudes to, and possibilities for, children's outdoor play in the postdigital era. It asks questions about the introduction of digital technology and media forms into long-established physical play, about the physicality and technical nature of embodied play, and about the relationships between play, play environments, and imagination highlighted in times of technological change.
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