3.8 Article

Rethinking the apocalypse: Zeno's Conscience and Death Stranding

Journal

JOURNAL FOR CULTURAL RESEARCH
Volume -, Issue -, Pages -

Publisher

ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/14797585.2023.2291356

Keywords

Svevo; Kojima; apocalypse; trauma; crisis; the in-between

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This article explores the importance of narratives of crisis and trauma in navigating the current moment of multiple crises. By analyzing Italo Svevo's novel Zeno's Conscience and Hideo Kojima's video game Death Stranding, the authors highlight the emphasis on the process leading to crisis and the liminal space between the 'normal' and the unknown in both narratives. They also underscore the significance of ruins, desolation, and the broken as a backdrop for rediscovering everyday life and forging meaningful connections in a fragmented world.
The moment we live in is a moment of multiple crisis - environmental, political, economic, and viral - a moment, that is, where the reality of damage, fallibility and faultiness, and the ensuing fear, anxiety, rage, trauma, protest, and mobilisation have reached a critical point. Past and present narratives of crisis and trauma can help navigate this process. In this article we have chosen to focus on Italo Svevo's Zeno's Conscience (1923) and Hideo Kojima's videogame Death Stranding (2019) for several reasons. The most important of all are Svevo's and Kojima's choices to deal with the trauma of crisis by emphasising and investigating the process leading to crisis, and of focusing on the zone in-between the 'normal' and the unknown. In so doing both narratives underscore the significance of ruins, desolation and the broken as a backdrop for rediscovering everyday life and forging meaningful connections in a fragmented world.

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