Journal
SPACE AND CULTURE
Volume -, Issue -, Pages -Publisher
SAGE PUBLICATIONS INC
DOI: 10.1177/12063312231213249
Keywords
design; play; game; city; architecture
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This article explores how incorporating game-based formats and playful practices can inform urban and architectural design. It presents an expanded notion of play and delves into its implications in the design process, examining its role in terms of constraints, engagement, and chance. Through case studies, the article investigates possibilities for introducing play into spatial design practice and reflects on its potential for rethinking authorship in design.
This article explores how incorporating game-based formats and playful practices into the design process can inform urban and architectural design. In response to the question How can we think of design as a playground?, the article presents an expanded notion of play and delves into its implications when incorporated into the design process. The role of play in design is examined according to three aspects: constraints (facilitating an explorative use of factual or self-imposed constraints), engagement (prompting new types of engagement and authorship through dialogism), and chance (creatively embracing chance). Through a series of case studies, this article investigates a range of possibilities for introducing play into spatial design practice and reflects on how it can serve as a foundation for rethinking authorship in design.
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