4.6 Article

Spatial Perception Imperatives in Virtual Environments: Understanding the Impacts of View Usage Patterns on Spatial Design Decisions in Virtual Reality Systems

Journal

BUILDINGS
Volume 13, Issue 1, Pages -

Publisher

MDPI
DOI: 10.3390/buildings13010160

Keywords

virtual reality; fully immersive virtual environment; spatial cognition; systems usage sequence; design decision; view usage patterns

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Spatial perception in virtual reality systems depends on how users explore, observe, and perceive spatial factors in the virtual environment. This study investigates the impact of view usage patterns on spatial cognition and decision-making in both fully immersive and monitor-based virtual reality systems. The results show that using the eye-level view as the only view type in a fully immersive system affects the view usage patterns in a monitor-based system. The participants' spatial decision-making results also varied depending on the system usage sequence and view type.
Spatial perception in virtual reality systems relies on a number of variables, including how users explore, observe and perceive the spatial factors of a virtual environment. In virtual reality systems, users can assume different types of views for spatial decision-making about the sizes and scales of and relationships among virtual spaces. This research explored the role of view usage patterns in spatial cognition and decision-making in a fully immersive virtual reality system and monitor-based virtual reality system. The focus of study was the impact of using the eye-level view as the only view type in a fully immersive virtual reality system on actual and perceived view usage patterns in a monitor-based virtual reality system. In addition, users' spatial decision-making results were compared with regards to system usage sequence and view type. Quantitative and qualitative data, descriptive and inferential statistical comparisons, and testing of both systems were used to determine the participants' performances concerning view usage patterns and the design outcomes. The results showed a moderate association between the view type utilized for spatial perception in a monitor-based virtual reality system and variations in system usage sequence. In addition, for both systems, variations in system usage sequence, space type, and other characteristics all affected the strength of the linear regressions of the sizes and scales of the design outcomes.

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