4.6 Review

Virtual Reality Cognitive Gaming Based on Brain Computer Interfacing: A Narrative Review

Journal

IEEE ACCESS
Volume 11, Issue -, Pages 18399-18416

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/ACCESS.2023.3247133

Keywords

Electroencephalography; Electrodes; Virtual reality; Training; Brain-computer interfaces; Cognition; Feature extraction; Brain computer interface (BCI); cognition; electroencephalography (EEG); gaming; virtual reality (VR)

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This article explores the popular approaches and best practices for designing and implementing cognitive gaming interventions that combine Brain Computer Interface (BCI) systems with Virtual Reality (VR). It focuses on interventions targeting cognitive skills related to perception, visuospatial attention, and visuospatial memory. The article reviews commonly used techniques and algorithms for data preprocessing, feature extraction, and classification in such interventions. It also discusses issues such as BCI paradigms, action tasks and environments, user characteristics, algorithms, channels, accuracy, and notable findings. The article concludes with a discussion on current challenges, limitations, future research directions, and potential commercial applications of BCI-VR in cognitive gaming.
The present article explores the most popular approaches and the best practices for the design and implementation of cognitive gaming interventions that combine Brain Computer Interface (BCI) systems with Virtual Reality (VR). We focus on interventions that target cognitive skills related to perception, visuospatial attention and visuospatial memory. To this purpose, we review the techniques and algorithms that are commonly used for data pre-processing, feature extraction, and classification in such interventions. We discuss issues related to BCI-VR Cognitive Gaming, including the BCI paradigms, the action tasks and environments, user characteristics, algorithms, channels, accuracy, and the most prominent findings. We conclude with a discussion of the current challenges, limitations, future research directions, and the potential commercial applications of BCI-VR in cognitive gaming.

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