4.3 Article

Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education

Journal

IEEE TRANSACTIONS ON EDUCATION
Volume -, Issue -, Pages -

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TE.2023.3281767

Keywords

3-D printing; badges; gamification

Ask authors/readers for more resources

Students' perception of excessive difficulty in STEM degrees lowers their motivation and, therefore, affects their performance. The use of badges, both physical and virtual, improves student performance and reduces dropout rates according to a case study involving 99 students enrolled in a Databases course of computer engineering degrees.
Students' perception of excessive difficulty in STEM degrees lowers their motivation and, therefore, affects their performance. According to prior research, the use of gamification techniques promote engagement, motivation, and fun when learning. Badges, which are a distinction that is given as a reward to students, are a well-known gamification tool. This contribution hypothesizes that the use of badges, both physical and virtual, improves student performance and reduces dropout rates. To verify that hypothesis, a case study involving 99 students enrolled in a Databases course of computer engineering degrees was conducted. The results show that the usage of badges improves student performance and reduces dropout rates. However, negligible differences were found between the use of different kind of badges.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.3
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available