4.6 Review

Success factors for serious games to enhance learning: a systematic review

Related references

Note: Only part of the references are listed.
Article Computer Science, Interdisciplinary Applications

A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses

Gwo-Jen Hwang et al.

COMPUTERS & EDUCATION (2015)

Article Computer Science, Interdisciplinary Applications

Comparing animated and static modes in educational gameplay on user interest, performance and gameplay anxiety

Jon-Chao Hong et al.

COMPUTERS & EDUCATION (2015)

Article Computer Science, Interdisciplinary Applications

Learning style analysis in adaptive GBL application to teach SQL

Mario Soflano et al.

COMPUTERS & EDUCATION (2015)

Article Computer Science, Interdisciplinary Applications

Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour

Birgit Schmitz et al.

COMPUTERS & EDUCATION (2015)

Article Computer Science, Interdisciplinary Applications

Attuning a mobile simulation game for school children using a design-based research approach

Birgit Schmitz et al.

COMPUTERS & EDUCATION (2015)

Article Computer Science, Interdisciplinary Applications

An application of adaptive games-based learning based on learning style to teach SQL

Mario Soflano et al.

COMPUTERS & EDUCATION (2015)

Article Computer Science, Software Engineering

Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Method in Aviation Safety

Luca Chittaro et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2015)

Article Psychology, Multidisciplinary

Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack

Luca Chittaro et al.

COMPUTERS IN HUMAN BEHAVIOR (2015)

Article Education & Educational Research

Learning Biology Through Innovative Curricula: A Comparison of Game- and Nongame-Based Approaches

Troy D. Sadler et al.

SCIENCE EDUCATION (2015)

Article Psychology, Multidisciplinary

Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments

JaeHwan Byun et al.

COMPUTERS IN HUMAN BEHAVIOR (2015)

Proceedings Paper Education & Educational Research

Serious games effects: an overview

Hans W. Giessen

INTERNATIONAL CONFERENCE ON NEW HORIZONS IN EDUCATION, INTE 2014 (2015)

Article Computer Science, Information Systems

Towards a Low Cost Adaptation of Educational Games for People with Disabilities

Javier Torrente et al.

COMPUTER SCIENCE AND INFORMATION SYSTEMS (2014)

Article Computer Science, Information Systems

Safe science classrooms: Teacher training through serious educational games

Leonard Annetta et al.

INFORMATION SCIENCES (2014)

Editorial Material Computer Science, Information Systems

Introduction for the Journal of Information Sciences special issue on serious games Preface

Sara de Freitas et al.

INFORMATION SCIENCES (2014)

Review Archaeology

Learning cultural heritage by serious games

Michela Mortara et al.

JOURNAL OF CULTURAL HERITAGE (2014)

Review Engineering, Biomedical

Systematic review of Kinect applications in elderly care and stroke rehabilitation

David Webster et al.

JOURNAL OF NEUROENGINEERING AND REHABILITATION (2014)

Review Public, Environmental & Occupational Health

A meta-analysis of serious digital games for healthy lifestyle promotion

Ann DeSmet et al.

PREVENTIVE MEDICINE (2014)

Article Computer Science, Information Systems

The impact of coupled games on the learning experience of learners at-risk: An empirical study

Birgit Schmitz et al.

PERVASIVE AND MOBILE COMPUTING (2014)

Article Computer Science, Cybernetics

Application of Learning Analytics in educational videogames

Angel Serrano-Laguna et al.

ENTERTAINMENT COMPUTING (2014)

Article Education & Educational Research

Gender-inclusive game-based learning in secondary education

Wilfried Admiraal et al.

INTERNATIONAL JOURNAL OF INCLUSIVE EDUCATION (2014)

Article Education & Educational Research

An educational game for learning human immunology: What do students learn and how do they perceive?

Meng-Tzu Cheng et al.

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2014)

Article Education & Educational Research

A quest for meta-learning gains in a physics serious game

Dominique Verpoorten et al.

EDUCATION AND INFORMATION TECHNOLOGIES (2014)

Article Psychology, Multidisciplinary

Design and analysis of collaborative interactions in social educational videogames

Carina Gonzalez-Gonzalez et al.

COMPUTERS IN HUMAN BEHAVIOR (2014)

Article Psychology, Multidisciplinary

Evaluating the impact of a cloud-based serious game on obese people

Atif Alamri et al.

COMPUTERS IN HUMAN BEHAVIOR (2014)

Article Computer Science, Interdisciplinary Applications

The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting

Sylvester Arnab et al.

COMPUTERS & EDUCATION (2013)

Article Computer Science, Interdisciplinary Applications

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

Gwo-Jen Hwang et al.

COMPUTERS & EDUCATION (2013)

Article Computer Science, Information Systems

Evaluation of a 3D serious game for advanced life support retraining

Fabio Buttussi et al.

INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS (2013)

Article Education & Educational Research

Games for engaged learning of middle school children with special learning needs

Fengfeng Ke et al.

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2013)

Article Education & Educational Research

A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge

Gwo-Jen Hwang et al.

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2013)

Article Education & Educational Research

Introducing surprising events can stimulate deep learning in a serious game

Erik D. van der Spek et al.

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2013)

Article Education & Educational Research

A comparative study of the learning effectiveness of a blended and embodied interactive video game for kindergarten students

Jon-Chao Hong et al.

INTERACTIVE LEARNING ENVIRONMENTS (2013)

Article Industrial Relations & Labor

Video Game-Based Learning: An Emerging Paradigm for Instruction

Kurt Squire

PERFORMANCE IMPROVEMENT QUARTERLY (2013)

Article Psychology, Educational

A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games

Pieter Wouters et al.

JOURNAL OF EDUCATIONAL PSYCHOLOGY (2013)

Article Computer Science, Interdisciplinary Applications

Designing social videogames for educational uses

Carina Gonzalez-Gonzalez et al.

COMPUTERS & EDUCATION (2012)

Article Computer Science, Interdisciplinary Applications

An online game approach for improving students' learning performance in web-based problem-solving activities

Gwo-Jen Hwang et al.

COMPUTERS & EDUCATION (2012)

Article Computer Science, Interdisciplinary Applications

Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context

Sasha Barab et al.

COMPUTERS & EDUCATION (2012)

Review Computer Science, Interdisciplinary Applications

A systematic literature review of empirical evidence on computer games and serious games

Thomas M. Connolly et al.

COMPUTERS & EDUCATION (2012)

Article Education, Scientific Disciplines

The minimal relationship between simulation fidelity and transfer of learning

Geoff Norman et al.

MEDICAL EDUCATION (2012)

Article Education & Educational Research

Development of a personalized educational computer game based on students' learning styles

Gwo-Jen Hwang et al.

ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT (2012)

Article Public, Environmental & Occupational Health

Video Game Play, Child Diet, and Physical Activity Behavior Change A Randomized Clinical Trial

Tom Baranowski et al.

AMERICAN JOURNAL OF PREVENTIVE MEDICINE (2011)

Article Computer Science, Interdisciplinary Applications

A framework for the design and integration of collaborative classroom games

Alejandro Echeverria et al.

COMPUTERS & EDUCATION (2011)

Article Computer Science, Interdisciplinary Applications

An alternate reality game for language learning: ARGuing for multilingual motivation

Thomas M. Connolly et al.

COMPUTERS & EDUCATION (2011)

Article Computer Science, Interdisciplinary Applications

Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study

Cyril Brom et al.

COMPUTERS & EDUCATION (2011)

Article Education & Educational Research

Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment

Michele D. Dickey

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2011)

Article Education & Educational Research

Using a game environment to foster collaborative learning: a design-based study

Raija Hamalainen

TECHNOLOGY PEDAGOGY AND EDUCATION (2011)

Article Education & Educational Research

Encouraging Engagement in Game-Based Learning

Nicola Whitton

INTERNATIONAL JOURNAL OF GAME-BASED LEARNING (2011)

Article Computer Science, Cybernetics

The role of psychology in understanding the impact of computer games

Elizabeth Boyle et al.

ENTERTAINMENT COMPUTING (2011)

Article Computer Science, Information Systems

Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'

Cyril Brom et al.

MULTIMEDIA SYSTEMS (2010)

Article Critical Care Medicine

Serious gaming technology in major incident triage training: A pragmatic controlled trial

James F. Knight et al.

RESUSCITATION (2010)

Article Psychology, Multidisciplinary

Applying the self-explanation principle to multimedia learning in a computer-based game-like environment

Cheryl I. Johnson et al.

COMPUTERS IN HUMAN BEHAVIOR (2010)

Article Education & Educational Research

Micro-adaptivity: protecting immersion in didactically adaptive digital educational games

M. D. Kickmeier-Rust et al.

JOURNAL OF COMPUTER ASSISTED LEARNING (2010)

Article Computer Science, Interdisciplinary Applications

Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

Marina Papastergiou

COMPUTERS & EDUCATION (2009)

Article Computer Science, Interdisciplinary Applications

Exploring the potential of computer and video games for health and physical education: A literature review

Marina Papastergiou

COMPUTERS & EDUCATION (2009)

Article Computer Science, Interdisciplinary Applications

Investigating the impact of video games on high school students' engagement and learning about genetics

Leonard A. Annetta et al.

COMPUTERS & EDUCATION (2009)

Review Nursing

Educational gaming in the health sciences: systematic review

Gillian Blakely et al.

JOURNAL OF ADVANCED NURSING (2009)

Article Education & Educational Research

Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game

J. Huizenga et al.

JOURNAL OF COMPUTER ASSISTED LEARNING (2009)

Article Computer Science, Interdisciplinary Applications

In the usability and likeability of virtual reality games for education: The case of VR-ENGAGE

Maria Virvou et al.

COMPUTERS & EDUCATION (2008)

Article Computer Science, Interdisciplinary Applications

Designing and evaluating collaboration in a virtual game environment for vocational learning

Raija Hamalainen

COMPUTERS & EDUCATION (2008)

Article Computer Science, Interdisciplinary Applications

A case study of computer gaming for math: Engaged learning from gameplay?

Fengfeng Ke

COMPUTERS & EDUCATION (2008)

Review Medicine, General & Internal

Educational games for health professionals

E. A. Akl et al.

COCHRANE DATABASE OF SYSTEMATIC REVIEWS (2008)

Article Education & Educational Research

Serious games for higher education: a framework for reducing design complexity

W. Westera et al.

JOURNAL OF COMPUTER ASSISTED LEARNING (2008)

Article Education & Educational Research

Gameplaying for maths learning: cooperative or not?

Fengfeng Ke et al.

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2007)

Article Education & Educational Research

Theory-oriented evaluation for the design of and research in gaming and simulation

Willy Christian Kriz et al.

SIMULATION & GAMING (2006)

Article Computer Science, Hardware & Architecture

From visual simulatiou to virtual reality to games

M Zyda

COMPUTER (2005)

Article Social Sciences, Interdisciplinary

A purposeful approach to the constant comparative method in the analysis of qualitative interviews

H Boeije

QUALITY & QUANTITY (2002)

Review Psychology, Clinical

Using analogies to teach conceptual applications of developmental theories

JA Mayo

JOURNAL OF CONSTRUCTIVIST PSYCHOLOGY (2001)