3.8 Article

Introducing VR personas: an immersive and easy-to-use tool for understanding users

Related references

Note: Only part of the references are listed.
Proceedings Paper

Use Cases for Design Personas: A Systematic Review and New Frontiers

Joni Salminen et al.

Summary: This study reviews 95 articles on persona applications, revealing software development, healthcare, and higher education as the top domains for persona usage. A three-stage design hierarchy of persona usage is presented to describe how personas are used in design tasks. The findings show a growing trend of using personas for social good rather than solely for commercial interests.

PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22) (2022)

Review Computer Science, Software Engineering

A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality

Mel Slater et al.

Summary: This article reviews the concept of presence in virtual reality, discussing the illusions of Place Illusion and Plausibility, as well as the illusion of ownership over the virtual body. The article also explores different methods of measuring presence, including questionnaires and physiological measures. Additionally, the article discusses open questions and controversies in the field, particularly regarding the model of Plausibility.

FRONTIERS IN VIRTUAL REALITY (2022)

Article Engineering, Industrial

Enhancing collaborative creativity with virtual dynamic personas

Nathalie Bonnardel et al.

APPLIED ERGONOMICS (2020)

Article Engineering, Industrial

Using avatars to tailor ideation process to innovation strategy

Stephanie Buisine et al.

COGNITION TECHNOLOGY & WORK (2016)