4.7 Article

Measuring perspective taking with the Virtual Class videogame: A child development study

Journal

COMPUTERS IN HUMAN BEHAVIOR
Volume 151, Issue -, Pages -

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.chb.2023.108012

Keywords

Perspective taking; Videogame; Development

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Perspective taking ability improves in children, with a significant acceleration in improvement around the age of 8.5 years, as shown through a video game called "Virtual Class".
Perspective taking (PT) is a cognitive ability that enables people to imagine how an object or a scene appears from a perspective different from their current physical viewpoint. This is a fundamental ability, especially for navigating in the visual spatial environment or receiving information from a different perspective. Behavioral and imaging studies on PT have suggested that a significant change in PT ability occurs between middle/late childhood and the first stages of adolescence. Here, we assessed PT through a video game (Virtual Class) using a sample of 83 typically developing children between the ages of 6 and 12 years. The results showed that PT improved over time, with a significant acceleration in improvements around the age of 8.5 years. We concluded that some children showed a significant improvement in PT starting during middle childhood, but this improvement can occur later in others, explaining discrepancies among earlier studies.

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