4.8 Article

View Synthesis of Dynamic Scenes Based on Deep 3D Mask Volume

Journal

Publisher

IEEE COMPUTER SOC
DOI: 10.1109/TPAMI.2023.3289333

Keywords

Videos; Cameras; Three-dimensional displays; Heuristic algorithms; Rendering (computer graphics); Training; Synchronization; Computer vision; view synthesis

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Image view synthesis has been successful in reconstructing realistic visuals, but view synthesis of dynamic scenes presents challenges due to lack of high-quality training datasets and a time dimension for videos. Researchers have introduced a multi-view video dataset and a new algorithm that enables stable view extrapolation from dynamic scene videos captured by static cameras. Their method operates in 3D space and demonstrates better temporal stability and visual effects compared to traditional methods.
Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes. However, several challenges exist due to the lack of high-quality training datasets, and the additional time dimension for videos of dynamic scenes. To address this issue, we introduce a multi-view video dataset, captured with a custom 10-camera rig in 120FPS. The dataset contains 96 high-quality scenes showing various visual effects and human interactions in outdoor scenes. We develop a new algorithm, Deep 3D Mask Volume, which enables temporally-stable view extrapolation from binocular videos of dynamic scenes, captured by static cameras. Our algorithm addresses the temporal inconsistency of disocclusions by identifying the error-prone areas with a 3D mask volume, and replaces them with static background observed throughout the video. Our method enables manipulation in 3D space as opposed to simple 2D masks, We demonstrate better temporal stability than frame-by-frame static view synthesis methods, or those that use 2D masks. The resulting view synthesis videos show minimal flickering artifacts and allow for larger translational movements.

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