4.3 Article

Is the COVID-19 bad news game good news? Testing whether creating and disseminating fake news about vaccines in a computer game reduces people's belief in anti-vaccine arguments

Journal

ACTA PSYCHOLOGICA
Volume 236, Issue -, Pages -

Publisher

ELSEVIER
DOI: 10.1016/j.actpsy.2023.103930

Keywords

Vaccination eagerness; COVID-19; Inoculation theory; Fake news; Game reducing belief in fake news; Attitudes changing via playing a game

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Improving vaccination eagerness is crucial, and a new game called COVID-19 Bad News (CBN) was tested to see if spreading fake news about vaccines and the COVID-19 pandemic could improve attitudes toward vaccination. Two experiments were conducted where participants played CBN or Tetris and then evaluated the credibility of vaccine-related statements and filled out a questionnaire about their attitudes. The results showed that playing CBN did not reduce evaluations of unfavorable vaccine statements or enhance readiness to vaccinate.
Improving vaccination eagerness is crucial, especially during the ongoing COVID-19 pandemic and establishing new procedures to achieve that goal is highly important. Previous research (Roozenbeek & van der Linden, 2019a, 2019b) has indicated that playing the Bad News game, in which a player spreads fake news to gain followers, reduces people's belief in fake news. The goal of the present paper was to test an analogous new game called COVID-19 Bad News (CBN) to improve one's eagerness to vaccinate against coronavirus. CBN was constructed to examine whether creating and disseminating fake news focused on vaccinations and the COVID-19 pandemic has a similar effect and improves people's attitudes toward vaccination. Two experiments were conducted where participants played CBN or Tetris and afterwards evaluated the credibility of statements about vaccines against COVID-19 and finally filled out a questionnaire concerning their attitudes toward vaccination. The results show that playing CBN does not reduce evaluations of the credibility of all statements that are un-favorable to vaccines (false as well as true). Additionally, it does not enhance readiness to vaccinate. Future research and limitations are discussed.

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