Journal
MATHEMATICS
Volume 11, Issue 6, Pages -Publisher
MDPI
DOI: 10.3390/math11061522
Keywords
digital elevation model; finite element model; civil engineering; topography
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In this article, a simple and efficient method for generating terrain surface using a structural shell finite element model is proposed. The methodology is especially suitable for data obtained from manual topographical tools, as it does not require a large number of points. Several examples are provided to demonstrate the ease and accuracy of the method.
The generation of a topographical surface or digital elevation model for a given set of points in space is a known problem in civil engineering and topography. In this article, we propose a simple and efficient way to obtain the terrain surface by using a structural shell finite element model, giving advice on how to implement it. The proposed methodology does not need a large number of points to define the terrain, so it is especially suitable to be used with data provided by manual topographical tools. Several examples are developed to demonstrate the easiness and accuracy of the methodology. The digital terrain model of a real landscape is modeled by using different numbers of points (from 49 to 400) using a regular mesh or a randomly generated cloud of points. The results are compared, showing how the proposed methodology creates a sufficiently accurate model, even with a low number of points (compared with the thousands of points handled in a LiDAR representation). A real case application is also shown. As an appendix, the sample code to generate the examples is provided.
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