4.5 Article

Machine-learning-based head impact subtyping based on the spectral densities of the measurable head kinematics

Journal

JOURNAL OF SPORT AND HEALTH SCIENCE
Volume 12, Issue 5, Pages 619-629

Publisher

SHANGHAI UNIV SPORT
DOI: 10.1016/j.jshs.2023.03.003

Keywords

Classification; Contact sports; Head impacts; Impact kinematics; Traumatic brain injury

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This study investigated the spectral characteristics of different head impact types using kinematics classification. The machine-learning-based classifier showed high accuracy in classifying head impact types, and different types of impacts had different distributions of spectral densities in low- and high-frequency ranges. This research contributes to a better understanding of impact kinematics in different sports.
Background: Traumatic brain injury can be caused by head impacts, but many brain injury risk estimation models are not equally accurate across the variety of impacts that patients may undergo, and the characteristics of different types of impacts are not well studied. We investigated the spectral characteristics of different head impact types with kinematics classification. Methods: Data were analyzed from 3262 head impacts from lab reconstruction, American football, mixed martial arts, and publicly available car crash data. A random forest classifier with spectral densities of linear acceleration and angular velocity was built to classify head impact types (e.g., football, car crash, mixed martial arts). To test the classifier robustness, another 271 lab-reconstructed impacts were obtained from 5 other instrumented mouthguards. Finally, with the classifier, type-specific, nearest-neighbor regression models were built for brain strain. Results: The classifier reached a median accuracy of 96% over 1000 random partitions of training and test sets. The most important features in the classification included both low- and high-frequency features, both linear acceleration features and angular velocity features. Different head impact types had different distributions of spectral densities in low- and high-frequency ranges (e.g., the spectral densities of mixed martial arts impacts were higher in the high-frequency range than in the low-frequency range). The type-specific regression showed a generally higher R-2 value than baseline models without classification. Conclusion: The machine-learning-based classifier enables a better understanding of the impact kinematics spectral density in different sports, and it can be applied to evaluate the quality of impact-simulation systems and on-field data augmentation.

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