3.9 Article

Supporting Vector Textures in a GPU Photorealistic Rendering System

Journal

PROGRAMMING AND COMPUTER SOFTWARE
Volume 49, Issue 3, Pages 131-139

Publisher

PLEIADES PUBLISHING INC
DOI: 10.1134/S0361768823030040

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This paper presents an approach to enabling support for vector images in GPU photorealistic rendering systems using signed distance fields and rasterization as base methods. The analysis of the results shows the effectiveness of the distance fields approach for various vector images, but artifacts may appear in some cases, in which case a rasterization-based approach is proposed.
Images in vector format are presented as a sequence of analytical descriptions of geometric objects. This approach allows for reproduction of the image in any resolution without loss of quality. Currently, there are no ready-made solutions for using vector images in GPU photorealistic rendering systems. This paper presents an approach to enabling such support using signed distance fields and rasterization as base methods. Analysis of the results shows the effectiveness of the approach based on distance fields for various vector images. However, in some cases, artifacts may appear, in which case it is proposed to use a rasterization-based approach.

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