4.4 Article

High-precision skeleton-based human repetitive action counting

Journal

IET COMPUTER VISION
Volume 17, Issue 6, Pages 700-709

Publisher

WILEY
DOI: 10.1049/cvi2.12193

Keywords

computer vision; convolutional neural nets

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The authors propose a novel counting model to estimate the number of repetitive actions in temporal 3D skeleton data. This is the first work of its kind using skeleton data for high-precision repetitive action counting. The model follows a bottom-up pipeline to clip the sub-action and uses robust aggregation in inference. The proposed model outperforms existing video-based methods in terms of accuracy in real-time inference.
A novel counting model is presented by the authors to estimate the number of repetitive actions in temporal 3D skeleton data. As per the authors' knowledge, this is the first work of this kind using skeleton data for high-precision repetitive action counting. Different from existing works on RGB video data, the authors' model follows a bottom-up pipeline to clip the sub-action first followed by robust aggregation in inference. First, novel counting loss functions and robust inference with backtracking is proposed to pursue precise per-frame count as well as overall count with boundary frames. Second, an efficient synthetic approach is proposed to augment skeleton data in training and thus avoid time-consuming repetitive action data collection work. Finally, a challenging human repetitive action counting dataset named VSRep is collected with various types of action to evaluate the proposed model. Experiments demonstrate that the proposed counting model outperforms existing video-based methods by a large margin in terms of accuracy in real-time inference.

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