4.7 Article

Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality

Related references

Note: Only part of the references are listed.
Article Computer Science, Cybernetics

Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit

Mark McGill et al.

Summary: This article introduces the Keyboard Augmentation Toolkit (KAT), which supports the creation of virtual keyboards for both standalone and mixed reality input. Through user studies and XR keyboard research, KAT simplifies the creation of virtual keyboards with enhanced display and interactivity, allowing them to merge with physical keyboards or switch layouts based on need, fundamentally transforming the form and function of keyboards.

ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION (2022)

Proceedings Paper Computer Science, Cybernetics

Typing in Mid Air: Assessing One- and Two-Handed Text Input Methods of the Microsoft HoloLens 2

Emily Rickel et al.

Summary: The study evaluated the performance of one-handed and two-handed text entry on the Microsoft HoloLens 2 device in terms of speed, accuracy, usability, mental workload, and physical exertion. Findings suggest that two-handed input is faster and more preferred, but less accurate.

VIRTUAL, AUGMENTED AND MIXED REALITY: DESIGN AND DEVELOPMENT, PT I (2022)

Proceedings Paper Computer Science, Artificial Intelligence

AiRType: An Air-tapping Keyboard for Augmented Reality Environments

Necip Fazil Yildiran et al.

Summary: AiRType is a technology developed for AR/VR HMDs that enables text entry through bare hands, providing a more natural interaction experience. It leverages an additional dimension and is not restricted by users' arm lengths, allowing it to be attached and scaled freely. Compared to the built-in keyboard of Magic Leap 1, AiRType shows a 27% decrease in error rate, a 3.3% increase in characters per second, and a 9.4% increase in user satisfaction.

2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022) (2022)

Article Computer Science, Software Engineering

Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach

Marc Erich Latoschik et al.

Summary: The article challenges the presence-oriented VR theory by arguing that the place illusion and plausibility illusion do not fully describe the experiences in virtual, augmented, and mixed reality. It proposes congruence and plausibility as central components in a novel theoretical model.

FRONTIERS IN VIRTUAL REALITY (2022)

Article Computer Science, Cybernetics

Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit

Mark McGill et al.

Summary: This article discusses the Keyboard Augmentation Toolkit (KAT), which simplifies the creation of virtual keyboards and supports various interactive and display features. Through user studies and recent developments in XR keyboard research, KAT aims to assist researchers in prototyping, creating, and replicating XR keyboard experiences, fundamentally altering the keyboard's form and function.

ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION (2022)

Article Computer Science, Information Systems

The Nomadic Office: A Location Independent Workspace Through Mixed Reality

Pascal Knierim et al.

Summary: The global spread of the coronavirus has significantly impacted our lives, economy, and social culture, leading to a rise in remote work and reliance on video conferencing tools. Advances in mixed reality technology have allowed the creation of virtual office environments, offering new possibilities for innovative workspaces in the future.

IEEE PERVASIVE COMPUTING (2021)

Article Computer Science, Software Engineering

Immersion and Coherence: Research Agenda and Early Results

Richard Skarbez et al.

Summary: The study of presence in virtual environments has been ongoing for nearly 30 years, yet there are still unresolved issues and open research questions. Immersion and coherence have significant effects on user experience in virtual environments, with high levels of both resulting in increased presence.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2021)

Article Computer Science, Software Engineering

Text Entry in Virtual Environments using Speech and a Midair Keyboard

Jiban Adhikary et al.

Summary: The study found that entering text in virtual environments using hand-tracking and speech input can be faster and more accurate than using only a keyboard, especially for sentences containing uncommon words like proper names. Participants achieved higher speed and accuracy rates when utilizing speech input and midair keyboard corrections.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2021)

Article Chemistry, Multidisciplinary

Design of 3D Microgestures for Commands in Virtual Reality or Augmented Reality

Guangchuan Li et al.

Summary: The design of gesture-based input is crucial for virtual and augmented reality systems, as it determines interactive efficiency, comfort, and adoption. Microgestures, involving small finger and hand motions, offer advantages over larger gestures by reducing distractions, fatigue, and increasing privacy during interaction. A set of microgestures linked to specific commands is proposed to minimize fatigue and optimize usability, with the methodology applicable to designing other gesture sets.

APPLIED SCIENCES-BASEL (2021)

Proceedings Paper Computer Science, Artificial Intelligence

Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing

Junxiao Shen et al.

Summary: This paper examines the challenge of simulating index finger movement data for mid-air gesture keyboard design. Four different approaches are proposed and compared, with the GAN-based model showing significant potential for generating synthetic motion trajectories to facilitate design and deep learning for advanced gesture keyboards deployed in AR and VR.

2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2021) (2021)

Article Computer Science, Software Engineering

Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments

Carolin Wienrich et al.

Summary: This study focuses on analyzing the construct of presence in mixed realities (MR), specifically looking at the referential power of MR entities and similarities with virtual presence in immersive VR. By proposing a working definition of MR and identifying research desiderata, the study aims to provide valuable insights for researchers exploring the concept, measures, and design of presence in MR.

FRONTIERS IN VIRTUAL REALITY (2021)

Proceedings Paper Computer Science, Artificial Intelligence

Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles

Jiban Adhikary et al.

Summary: Research shows that using Leap Motion for hand tracking in virtual reality allows for typing on an auto-correcting midair keyboard. Users typed at similar speeds on both standard QWERTY layout and split layout, with slightly slower speed and higher error rate on an invisible keyboard.

HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT IV (2021)

Article Computer Science, Software Engineering

Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces

Florian Kern et al.

Summary: This article introduces the Off-The-Shelf Stylus (OTSS) framework for 2D interaction in Virtual, Augmented, and Mixed Reality. It supports self-made XR styluses based on consumer-grade controllers and commercially available styluses, with separate modules for stylus construction, surface calibration, and evaluation. The reference implementation showed good results in terms of precision, accuracy, latency, and usability evaluation.

FRONTIERS IN VIRTUAL REALITY (2021)

Article Psychology

Simulation-Based Power Analysis for Factorial Analysis of Variance Designs

Daniel Lakens et al.

Summary: Researchers often use analysis of variance (ANOVA) for reporting experimental results, and a priori power analysis is crucial to ensure informative findings. However, power analysis for factorial ANOVA designs can be challenging. Superpower and Shiny apps provide simulation-based power analysis for up to three within- or between-participants factors, enabling researchers to assess statistical power and design informative studies effectively.

ADVANCES IN METHODS AND PRACTICES IN PSYCHOLOGICAL SCIENCE (2021)

Proceedings Paper Computer Science, Artificial Intelligence

Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality

Aakar Gupta et al.

2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020) (2020)

Proceedings Paper Computer Science, Artificial Intelligence

Exploration of Hands-free Text Entry Techniques For Virtual Reality

Xueshi Lu et al.

2020 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2020) (2020)

Proceedings Paper Computer Science, Cybernetics

TAGSwipe: Touch Assisted Gaze Swipe for Text Entry

Chandan Kumar et al.

PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20) (2020)

Proceedings Paper Computer Science, Cybernetics

Impact of Key Shape and Dimension on Text Entry in Virtual Reality

Tafadzwa Joseph Dube et al.

CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2020)

Proceedings Paper Computer Science, Cybernetics

PinchType: Text Entry for Virtual and Augmented Reality Using Comfortable Thumb to Fingertip Pinches

Jacqui Fashimpaur et al.

CHI'20: EXTENDED ABSTRACTS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2020)

Article Computer Science, Software Engineering

Comfortable Immersive Analytics With the VirtualDesk Metaphor Case Studies and Perspectives

Jorge A. Wagner Filho et al.

IEEE COMPUTER GRAPHICS AND APPLICATIONS (2019)

Article Computer Science, Software Engineering

Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality

Marc Erich Latoschik et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2019)

Article Computer Science, Software Engineering

RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions

Wenge Xu et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2019)

Article Computer Science, Software Engineering

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality

Daniel Schneider et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2019)

Proceedings Paper Computer Science, Information Systems

HIBEY: Hide the Keyboard in Augmented Reality

Lik Hang Lee et al.

2019 IEEE INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING AND COMMUNICATIONS (PERCOM) (2019)

Proceedings Paper Computer Science, Hardware & Architecture

Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard

Alexander Otte et al.

ADJUNCT PROCEEDINGS OF THE 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2019) (2019)

Proceedings Paper Computer Science, Artificial Intelligence

A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality

Daniel Zielasko et al.

2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) (2019)

Proceedings Paper Computer Science, Artificial Intelligence

DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems

Xueshi Lu et al.

2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) (2019)

Proceedings Paper Computer Science, Cybernetics

HawKEY: Efficient and Versatile Text Entry for Virtual Reality

Duc-Minh Pham et al.

25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) (2019)

Proceedings Paper Computer Science, Cybernetics

Is the Pen Mightier than the Controller? A Comparison of Input Devices for Selection in Virtual and Augmented Reality

Duc-Minh Pham et al.

25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) (2019)

Proceedings Paper Computer Science, Cybernetics

Text Entry Method for Immersive Virtual Environments Using Curved Keyboard

Naoki Yanagihara et al.

25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) (2019)

Proceedings Paper Computer Science, Artificial Intelligence

Pointing and Selection Methods for Text Entry in Augmented Reality Head-Mounted Displays

Wenge Xu et al.

2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) (2019)

Proceedings Paper Computer Science, Artificial Intelligence

Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality

John J. Dudley et al.

2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) (2019)

Proceedings Paper Computer Science, Cybernetics

Exploring Word-gesture Text Entry Techniques in Virtual Reality

Sibo Chen et al.

CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2019)

Proceedings Paper Computer Science, Software Engineering

Walking with Adaptive Augmented Reality Workspaces: Design and Usage Patterns

Wallace S. Lages et al.

PROCEEDINGS OF IUI 2019 (2019)

Article Computer Science, Cybernetics

Multilingual phrase sampling for text entry evaluations

Marc Franco-Salvador et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2018)

Article Computer Science, Cybernetics

Fast and Precise Touch-Based Text Entry for Head-Mounted Augmented Reality with Variable Occlusion

John J. Dudley et al.

ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION (2018)

Article Computer Science, Software Engineering

The Office of the Future: Virtual, Portable, and Global

Jens Grubert et al.

IEEE COMPUTER GRAPHICS AND APPLICATIONS (2018)

Proceedings Paper Computer Science, Cybernetics

HiKeyb: High-Efficiency Mixed Reality System for Text Entry

Haiyan Jiang et al.

ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) (2018)

Proceedings Paper Computer Science, Hardware & Architecture

Space Saving Text Input Method for Head Mounted Display with Virtual 12-key Keyboard

Taihei Ogitani et al.

PROCEEDINGS 2018 IEEE 32ND INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS (AINA) (2018)

Proceedings Paper Computer Science, Information Systems

Using Traditional Keyboards in VR: SteamVR Developer Kit and Pilot Game User Study

Sidney Bovet et al.

2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM) (2018)

Article Computer Science, Software Engineering

A Psychophysical Experiment Regarding Components of the Plausibility Illusion

Richard Skarbez et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2017)

Proceedings Paper Computer Science, Cybernetics

Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDs

Chun Yu et al.

PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17) (2017)

Proceedings Paper Computer Science, Cybernetics

Efficient Typing on a Visually Occluded Physical Keyboard

James Walker et al.

PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17) (2017)

Proceedings Paper Computer Science, Artificial Intelligence

How We Type: Movement Strategies and Performance in Everyday Typing

Anna Maria Feit et al.

34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016 (2016)

Article Computer Science, Hardware & Architecture

The Word-Gesture Keyboard: Reimagining Keyboard Interaction

Shumin Zhai et al.

COMMUNICATIONS OF THE ACM (2012)

Article Social Sciences, Mathematical Methods

Is It Really Robust? Reinvestigating the Robustness of ANOVA Against Violations of the Normal Distribution Assumption

Emanuel Schmider et al.

METHODOLOGY-EUROPEAN JOURNAL OF RESEARCH METHODS FOR THE BEHAVIORAL AND SOCIAL SCIENCES (2010)

Proceedings Paper Computer Science, Theory & Methods

Analysis of Text Entry Performance Metrics

Ahmed Sabbir Arif et al.

IEEE TIC-STH 09: 2009 IEEE TORONTO INTERNATIONAL CONFERENCE: SCIENCE AND TECHNOLOGY FOR HUMANITY (2009)

Article Computer Science, Cybernetics

This computer responds to user frustration: Theory, design, and results

J Klein et al.

INTERACTING WITH COMPUTERS (2002)