Related references
Note: Only part of the references are listed.A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
Albert D. Ritzhaupt et al.
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT (2021)
Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes
Sridevi Nair et al.
TECHTRENDS (2021)
Is Sustainable Online Learning Possible with Gamification?-The Effect of Gamified Online Learning on Student Learning
Sungjin Park et al.
SUSTAINABILITY (2021)
Adaptive gamification in e-learning based on students' learning styles
Muhammad Awais Hassan et al.
INTERACTIVE LEARNING ENVIRONMENTS (2021)
The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system
Zamzami Zainuddin et al.
COMPUTERS & EDUCATION (2020)
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Shurui Bai et al.
EDUCATIONAL RESEARCH REVIEW (2020)
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game-based learning environment
Meng-Tzu Cheng et al.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2020)
The impact of gamification in educational settings on student learning outcomes: a meta-analysis
Rui Huang et al.
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT (2020)
The Gamification of Learning: a Meta-analysis
Michael Sailer et al.
EDUCATIONAL PSYCHOLOGY REVIEW (2020)
The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment
Michelle Taub et al.
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION (2020)
Gamification: A cognitive-emotional view
Jeffrey K. Mullins et al.
JOURNAL OF BUSINESS RESEARCH (2020)
The productive role of cognitive reappraisal in regulating affect during game-based learning
Catherine A. Spann et al.
COMPUTERS IN HUMAN BEHAVIOR (2019)
The rise of motivational information systems: A review of gamification research
Jonna Koivisto et al.
INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT (2019)
An exploratory study of student engagement in gamified online discussions
Lu Ding et al.
COMPUTERS & EDUCATION (2018)
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts
Biyun Huang et al.
COMPUTERS & EDUCATION (2018)
Does educational gamification improve students' motivation? If so, which game elements work best?
Jared R. Chapman et al.
JOURNAL OF EDUCATION FOR BUSINESS (2018)
A qualitative investigation of student perceptions of game elements in a gamified course
Tugce Aldemir et al.
COMPUTERS IN HUMAN BEHAVIOR (2018)
Studies of student engagement in gamified online discussions
Lu Ding et al.
COMPUTERS & EDUCATION (2017)
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
Carlos Cruz et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Gamifying an ICT course: Influences on engagement and academic performance
Unal Cakiroglu et al.
COMPUTERS IN HUMAN BEHAVIOR (2017)
Engaging Asian students through game mechanics: Findings from two experiment studies
Khe Foon Hew et al.
COMPUTERS & EDUCATION (2016)
Incorporating meaningful gamification in a blended learning research methods class: Examining student learning, engagement, and affective outcomes
Meng Tan et al.
AUSTRALASIAN JOURNAL OF EDUCATIONAL TECHNOLOGY (2016)
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus
Yu-Chu Yeh et al.
COMPUTERS IN HUMAN BEHAVIOR (2016)
Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game
Valerie J. Shute et al.
COMPUTERS & EDUCATION (2015)
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills
Valerie J. Shute et al.
COMPUTERS & EDUCATION (2015)
Foundations of Game-Based Learning
Jan L. Plass et al.
EDUCATIONAL PSYCHOLOGIST (2015)
Is it all a game? Understanding the principles of gamification
Karen Robson et al.
BUSINESS HORIZONS (2015)
Gamifying learning experiences: Practical implications and outcomes
Adrian Dominguez et al.
COMPUTERS & EDUCATION (2013)
Measuring emotions in students' learning and performance: The Achievement Emotions Questionnaire (AEQ)
Reinhard Pekrun et al.
CONTEMPORARY EDUCATIONAL PSYCHOLOGY (2011)
The half-life of cognitive-affective states during complex learning
Sidney D'Mello et al.
COGNITION & EMOTION (2011)
Attention and Anxiety: Different Attentional Functioning Under State and Trait Anxiety
Antonia Pilar Pacheco-Unguetti et al.
PSYCHOLOGICAL SCIENCE (2010)
Mapping context and content: the BrainMap model
PT Fox et al.
NATURE REVIEWS NEUROSCIENCE (2002)