Journal
INTERNATIONAL JOURNAL OF GASTRONOMY AND FOOD SCIENCE
Volume 30, Issue -, Pages -Publisher
ELSEVIER
DOI: 10.1016/j.ijgfs.2022.100626
Keywords
Taste perception; Kiki-bouba paradigm; Crossmodal correspondences; VR; Sweet taste
Categories
Funding
- Sony Europe B.V, ZN Deutschland
- [156822]
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Taste perception can be influenced by both the visual attributes of the environment and the shape of the food. Previous studies have focused mainly on non-edible shapes, making the effect of mouthfeel on taste perception unclear. Using virtual reality, this study explores the effects of colored virtual environments on taste perception of differently shaped food samples and finds that mouthfeel can influence sweetness perception and the lighting color in a virtual setting may dampen sweetness experiences.
Taste perception is influenced by sensory information not only about the food itself but also about the external environment where the food is tasted. Prior studies have shown that both visual attributes of the environment (e. g., light colour, location) and the shape associated to food (e.g., plates, cutlery) can influence people's taste perception and expectations. However, previous studies are typically based on non-edible shapes usually shown as 2D images or presented as 3D tangible objects aimed to be perceived by subjects' hand. Therefore, the effect of mouthfeel of differently shaped foods on taste perception remains unclear. Capitalising on the advantages of virtual reality (VR) to manipulate multisensory features, we explore the effects of coloured (red, blue, neutral) virtual environments on the taste (sweet, neutral) perception of differently shaped taste samples (rounded/spiky shapes according to the Kiki-Bouba paradigm). Overall, our results showed increased ratings of sweetness when participants tasted Bouba-shaped samples (rounded) relative to Kiki-shaped samples (spiky) suggesting that tactile attributes perceived inside the mouth can influence sweetness perception. Furthermore, we concluded that lighting colour in a virtual setting might dampen experiences of sweetness. However, this effect may only be present when there is a cross-modal correspondence with taste. Based on our findings, we conclude by describing considerations for designing eating experiences in VR.
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