4.8 Article

Toward Supporting XR Services: Architecture and Enablers

Journal

IEEE INTERNET OF THINGS JOURNAL
Volume 10, Issue 4, Pages 3567-3586

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/JIOT.2022.3222103

Keywords

5G mobile communication; X reality; Quality of experience; Computer architecture; Bandwidth; IP networks; Delays; 5G and beyond; AR; cross reality (XR); edge computing; holography; immersive services; network function virtualization (NFV); network slicing; New IP; open RAN (O-RAN); VR

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This paper proposes an architecture that integrates key factors to support future cross-reality applications. It demonstrates the feasibility of the proposed architecture by describing relevant use case scenarios and mapping the envisioned functionality to existing tools.
Emerging cross-reality (XR) applications, including holography, augmented, virtual, and mixed reality, are characterized by unprecedented requirements for Quality of Experience (QoE), largely exceeding those currently attainable. To cope with these requirements, noticeable efforts and a number of initiatives are ongoing to enhance the current communications technologies, especially in the direction of supporting ultralow latency and increased bandwidth. This work proposes an architecture that puts together the key enablers to support future XR applications, highlighting the shortcomings of existing technologies and leveraging the ongoing innovations. It demonstrates the feasibility of the proposed architecture by describing the processes driving the platform with relevant use case scenarios, and mapping the envisioned functionality to existing tools.

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