4.6 Article

Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial

Journal

SCHIZOPHRENIA BULLETIN
Volume 49, Issue 2, Pages 518-530

Publisher

OXFORD UNIV PRESS
DOI: 10.1093/schbul/sbac166

Keywords

cognitive remediation therapy; e-health; theory of mind; facial affect recognition; mentalization

Categories

Ask authors/readers for more resources

This study investigated the effectiveness of a virtual reality social cognition training (VR-SCT) called DiSCoVR. The results showed that DiSCoVR was not effective, possibly due to inadequate simulation of emotional expressions in the virtual reality environment. These findings suggest that current SCT protocols may be relatively unsuitable for improving social functioning.
Background and Hypothesis Social cognition training (SCT), an intervention for social cognition and social functioning, might be improved by using virtual reality (VR), because VR may offer better opportunities to practice in a potentially more realistic environment. To date, no controlled studies have investigated VR-SCT. This study investigated a VR-SCT, DiSCoVR. We hypothesized that DiSCoVR would improve social cognition and social functioning. Study Design Participants were randomized to DiSCoVR (n = 41) or VR relaxation ('VRelax', n = 40), an active control condition, and completed 16 twice-weekly sessions. Three assessments (baseline, posttreatment, and 3-month follow-up) were performed by blinded assessors. The primary outcome was social cognition (emotion perception and theory of mind). Secondary outcomes included social functioning (measured with an interview and experience sampling), psychiatric symptoms, information processing, and self-esteem. Data were analyzed using mixed-models regression analysis. Treatment effects were evaluated by the time by condition interaction terms. Study Results No significant time by condition interactions were found for any of the outcome variables, indicating an absence of treatment effects. Between-group effect sizes ranged from negligible to moderate (Cohen's d < |0.53|). Main effects of time were found for several outcomes. Conclusions These results suggest that DiSCoVR was not effective, possibly because of inadequate simulation of emotional expressions in VR. This lack of efficacy may indicate that current SCT protocols are relatively unsuitable for improving social functioning. Previous studies showed small to moderate effects on higher order social cognition, but the SCT approach may need critical reevaluation, as it may not sufficiently lead to functional improvement.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.6
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available