Journal
JOURNAL OF ENVIRONMENTAL MANAGEMENT
Volume 324, Issue -, Pages -Publisher
ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
DOI: 10.1016/j.jenvman.2022.116259
Keywords
Gamification design; Competitive interaction; Cooperative interaction; User participation; Pro -environmental behavior; Goal -framing theory
Categories
Funding
- National Natural Science Foundation of China [71972182, 72274055]
- Natural Science Foundation of Hunan Province [2020JJ2051, 2022JJ30176]
- Leading Project of Hunan Science and Technology Innovation Talent Program [2021RC4007]
- Excellent Youth Fund Project of Hunan Provincial Department of Education [19B041]
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Promoting low-carbon actions is an effective means of alleviating climate problems, and gamified interactions have emerged as a promising and practical idea for this purpose. This study explored the impact mechanisms of different gamification designs on consumers' low-carbon actions through goal-framing theory.
Climate change caused by excessive carbon emission has become one of the most severe problems facing the world's ecosystems and human society. Promoting low-carbon actions is an effective means of alleviating climate problems. Gamified interactions have recently emerged as a promising and practical idea to promote low-carbon actions; however, research on the effect of gamification design on consumers' pro-environmental behavior is still at a nascent stage. This study tried to explore the impact mechanisms of two common gamified interactions, competition and cooperation, on consumers' low-carbon actions through goal-framing theory. The proposed hypotheses were tested using a structural equation model based on survey data collected from Ant Forest users on Alipay, one of the popular online payment platforms in China. The results show that while both cooperative and competitive interactions could promote users' low-carbon actions, the incentive effect of cooperation was more significant. In addition, cooperative interactions stimulated users' normative, hedonic, and gain motivations to adopt low-carbon actions, whereas competitive interactions only motivated hedonic and gain goals. The study findings provide new insights into the role of gamification in influencing low-carbon behaviors and offer prac-tical guidance for the design of gamification for related green and low-carbon platforms.
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