4.4 Article

GAGCN: Generative adversarial graph convolutional network for non-homogeneous texture extension synthesis

Related references

Note: Only part of the references are listed.
Proceedings Paper Computer Science, Artificial Intelligence

A Sliced Wasserstein Loss for Neural Texture Synthesis

Eric Heitz et al.

Summary: This study addresses the problem of computing textural loss based on statistics extracted from a convolutional neural network, proposing the Sliced Wasserstein Distance as a theoretically proven and visually superior alternative to the commonly used Gram-matrix loss for texture synthesis.

2021 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, CVPR 2021 (2021)

Article Computer Science, Hardware & Architecture

Generative Adversarial Networks

Ian Goodfellow et al.

COMMUNICATIONS OF THE ACM (2020)

Article Engineering, Electrical & Electronic

A Deep Neural Network Combined CNN and GCN for Remote Sensing Scene Classification

Jiali Liang et al.

IEEE JOURNAL OF SELECTED TOPICS IN APPLIED EARTH OBSERVATIONS AND REMOTE SENSING (2020)

Article Computer Science, Artificial Intelligence

Image Inpainting Using Nonlocal Texture Matching and Nonlinear Filtering

Ding Ding et al.

IEEE TRANSACTIONS ON IMAGE PROCESSING (2019)

Proceedings Paper Computer Science, Artificial Intelligence

InGAN: Capturing and Retargeting the DNA of a Natural Image

Assaf Shocher et al.

2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019) (2019)

Proceedings Paper Computer Science, Artificial Intelligence

Multi-Label Image Recognition with Graph Convolutional Networks

Zhao-Min Chen et al.

2019 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2019) (2019)

Article Computer Science, Software Engineering

Non-Stationary Texture Synthesis by Adversarial Expansion

Yang Zhou et al.

ACM TRANSACTIONS ON GRAPHICS (2018)

Proceedings Paper Computer Science, Artificial Intelligence

Matching Pixels using Co-Occurrence Statistics

Rotal Kat et al.

2018 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR) (2018)

Proceedings Paper Computer Science, Artificial Intelligence

Co-Occurrence Filter

Roy J. Jevnisek et al.

30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017) (2017)

Proceedings Paper Computer Science, Artificial Intelligence

Visual Translation Embedding Network for Visual Relation Detection

Hanwang Zhang et al.

30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017) (2017)

Proceedings Paper Computer Science, Artificial Intelligence

Image-to-Image Translation with Conditional Adversarial Networks

Phillip Isola et al.

30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017) (2017)

Proceedings Paper Computer Science, Artificial Intelligence

Describing Textures in the Wild

Mircea Cimpoi et al.

2014 IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR) (2014)

Article Computer Science, Artificial Intelligence

Random Phase Textures: Theory and Synthesis

Bruno Galerne et al.

IEEE TRANSACTIONS ON IMAGE PROCESSING (2011)

Article Computer Science, Artificial Intelligence

The Graph Neural Network Model

Franco Scarselli et al.

IEEE TRANSACTIONS ON NEURAL NETWORKS (2009)

Article Computer Science, Artificial Intelligence

A parametric texture model based on joint statistics of complex wavelet coefficients

J Portilla et al.

INTERNATIONAL JOURNAL OF COMPUTER VISION (2000)