4.7 Article Proceedings Paper

SkinMixer Blending 3D Animated Models

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 41, Issue 6, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3550454.3555503

Keywords

model composition; skinning weights

Funding

  1. Sardinia Regional Government

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This paper proposes a novel technique to create new 3D animated models by combining pieces from existing ones. The method allows for the automatic creation of a new model with a new skeleton and animations while preserving the quality and subtleties of the original models.
We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.

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