Journal
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY
Volume 54, Issue 1, Pages 126-141Publisher
WILEY
DOI: 10.1111/bjet.13275
Keywords
epistemic network analysis; evidence centered design; game based learning; learning analytics assessment; nonparametric scaling
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This article reports on a trace-based assessment of approaches to learning used by middle school aged children who interacted with NASA Mars Mission STEM games in Whyville, and analyzes the data using nonparametric multidimensional scaling methods. Differences in approach to learning were found, highlighting the importance of this method for curriculum and game-based learning designers as well as other creators of online STEM content.
This article reports on a trace-based assessment of approaches to learning used by middle school aged children who interacted with NASA Mars Mission science, technology, engineering and mathematics (STEM) games in Whyville, an online game environment with 8 million registered young learners. The learning objectives of two games included awareness and knowledge of NASA missions, developing knowledge and skills of measurement and scaling, applying measurement for planetary comparisons in the solar system. Trace data from 1361 interactions were analysed with nonparametric multidimensional scaling methods, which permitted visual examination and statistical validation, and provided an example and proof of concept for the multidimensional scaling approach to analysis of time-based behavioural data from a game or simulation. Differences in approach to learning were found illustrating the potential value of the methodology to curriculum and game-based learning designers as well as other creators of online STEM content for pre-college youth. The theoretical framework of the method and analysis makes use of the Epistemic Network Analysis toolkit as a post hoc data exploration platform, and the discussion centres on issues of semantic interpretation of interaction end-states and the application of evidence centred design in post hoc analysis. Practitioner notes What is already known about this topic Educational game play has been demonstrated to positively affect learning performance and learning persistence. Trace-based assessment from digital learning environments can focus on learning outcomes and processes drawn from user behaviour and contextual data. Existing approaches used in learning analytics do not (fully) meet criteria commonly used in psychometrics or for different forms of validity in assessment, even though some consider learning analytics a form of assessment in the broadest sense. Frameworks of knowledge representation in trace-based research often include concepts from cognitive psychology, education and cognitive science. What this paper adds To assess skills-in-action, stronger connections of learning analytics with educational measurement can include parametric and nonparametric statistics integrated with theory-driven modelling and semantic network analysis approaches widening the basis for inferences, validity, meaning and understanding from digital traces. An expanded methodological foundation is offered for analysis in which nonparametric multidimensional scaling, multimodal analysis, epistemic network analysis and evidence-centred design are combined. Implications for practice and policy The new foundations are suggested as a principled, theory-driven, embedded data collection and analysis framework that provides structure for reverse engineering of semantics as well as pre-planning frameworks that support creative freedom in the processes of creation of digital learning environments.
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