4.5 Article

The potential of gamification for user education in partial and conditional driving automation: A driving simulator study

Publisher

ELSEVIER SCI LTD
DOI: 10.1016/j.trf.2022.08.009

Keywords

Automated driving; Gamification; Mental model; Motivation; Mode awareness

Funding

  1. Audi AG

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Drivers must establish mental models for safe driver-vehicle interaction in combined partial and conditional driving automation. Including gamification in user education has shown positive effects on learning motivation and performance, promoting mental model formation and trust during automated driving.
Drivers must establish adequate mental models to ensure safe driver-vehicle interaction in combined partial and conditional driving automation. To achieve this, user education is considered crucial. Since gamification has previously shown positive effects on learning motivation and performance, it could serve as a measure to enhance user education on automated vehicles. We developed a tablet-based instruction involving gamified elements and compared it to instruction without gamification and a control group receiving a user manual. After instruction, participants (N = 57) experienced a 30-minute automated drive on a motorway in a fixed-base driving simulator. Participants who received the gamified instruction reported a higher level of intrinsic motivation to learn the provided content. The results also indicate that gamification promotes mental model formation and trust during the automated drive. Taken together, including gamification in user education for automated driving is a promising approach to enhance safe driver-vehicle interaction.

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