4.6 Article

A method for evaluating the learning concentration in head-mounted virtual reality interaction

Journal

VIRTUAL REALITY
Volume 27, Issue 2, Pages 863-885

Publisher

SPRINGER LONDON LTD
DOI: 10.1007/s10055-022-00689-5

Keywords

Virtual reality education; Learning concentration; Head-mounted virtual reality interaction; Weight configuration

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Learning concentration is crucial for learning quality, especially in head-mounted virtual reality interactions. However, current assessment methods are not applicable in these new interactive environments. This study proposes a new assessment method for learning concentration in head-mounted virtual interactions and validates its effectiveness through experiments. Optimizing learning strategies can significantly improve students' learning concentration and assessment scores.
In education, learning concentration is closely related to the quality of learning, and teachers can adjust their teaching methods accordingly to improve the learning outcomes of students. Particularly in head-mounted virtual reality interactions, current methods for assessing learning concentration cannot be fully applied to new interactive environments because immersion shaping and cognitive formation differ from the conventional education. Therefore, in this study, a learning concentration assessment method is proposed to measure the learning concentration of students in head-mounted virtual interaction, using the expression score, visual focus rate, and task mastery as evaluation indicators. In addition, the weights of the evaluation indicators can be configured to be included in the calculation of learning concentration depending on the characteristics of different types of courses. The results of a usability evaluation indicate that the learning concentration of students can be effectively evaluated using the proposed method. By developing and implementing strategies for optimizing learning effects, the learning concentration and assessment scores of students increased by 18% and 15.39%, respectively.

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