4.5 Article

The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence

Journal

JOURNAL OF COMPUTER ASSISTED LEARNING
Volume 38, Issue 6, Pages 1674-1685

Publisher

WILEY
DOI: 10.1111/jcal.12702

Keywords

flow; job training; learning transfer; presence; virtual reality (VR); VR media characteristics

Funding

  1. Ministry of Education of the Republic of Korea
  2. National Research Foundation of Korea [NRF2020S1A3A2A02091529]

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This study found that VR media characteristics positively impact learning transfer, with flow acting as a mediator between VR media characteristics and learning transfer, and presence moderating the relationship between VR media characteristics and flow.
Background: This study aims to establish the mechanism by which virtual reality (VR) media characteristics affect learning transfer in a VR-based job-training environment. The two main determinants of learning transfer are the technology and the learner, but not many studies have considered both factors simultaneously. Objectives: This study aims to ascertain the mechanism by which VR media characteristics affect learning transfer with flow as a mediator, and to explore whether presence moderates the effect of VR media characteristics on flow. Methods: A survey of semiconductor facilities engineers who received VR-based job training was conducted. A total of 106 responses were used in the statistical analysis. A path analysis was conducted to determine the promotional mechanism that connects VR media characteristics, flow, and learning transfer. Results and Conclusions: The results were as follows. First, VR media characteristics had a positive impact on learning transfer. Second, flow acted as a mediator in the relationship between VR media characteristics and learning transfer. Third, presence played a moderating role in the relationship between VR media characteristics and flow. Key takeaways: This study is significant as it identifies elements to consider in relation to both the technological and learner aspects of VR while designing a VR-based job-training programme. A corporation should consider VR media characteristics from a technological perspective, and flow and presence from a learner's perspective.

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