Related references
Note: Only part of the references are listed.The key elements of gamification in corporate training - The Delphi method
Yung-Fu Wang et al.
ENTERTAINMENT COMPUTING (2022)
PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews
Matthew J. Page et al.
BMJ-BRITISH MEDICAL JOURNAL (2021)
A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot-methodology and usability testing
Ronit Feingold-Polak et al.
JOURNAL OF NEUROENGINEERING AND REHABILITATION (2021)
TreeCare: Development and Evaluation of a Persuasive Mobile Game for Promoting Physical Activity
Oladapo Oyebode et al.
2021 IEEE CONFERENCE ON GAMES (COG) (2021)
Evaluation of User Experience, Cognitive Load, and Training Performance of a Gamified Cognitive Training Application for Children With Learning Disabilities
Adel Shaban et al.
FRONTIERS IN COMPUTER SCIENCE (2021)
Tailored gamification: A review of literature
Ana Carolina Tome Klock et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2020)
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
Fotios Spyridonis et al.
HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT I (2019)
A Learning Design Framework to Support Children with Learning Disabilities Incorporating Gamification Techniques
Adel Shaban et al.
CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (2019)
Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults
John Edison Munoz et al.
GAMES FOR HEALTH JOURNAL (2019)
The rise of motivational information systems: A review of gamification research
Jonna Koivisto et al.
INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT (2019)
How to design gamification? A method for engineering gamified software
Benedikt Morschheuser et al.
INFORMATION AND SOFTWARE TECHNOLOGY (2018)
A Visuospatial Memory Game for the Elderly Using Gestural Interface
Andre Luiz Satoshi Kawamoto et al.
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: DESIGNING NOVEL INTERACTIONS, PT II (2017)
Designing interactive systems through a game lens: An ethnographic approach
Amon Rapp
COMPUTERS IN HUMAN BEHAVIOR (2017)
Mobile and Gamified Blended Learning for Language Teaching - Studying Requirements and Acceptance by Students, Parents and Teachers in the Wild
Matthias Baldauf et al.
16TH INTERNATIONAL CONFERENCE ON MOBILE AND UBIQUITOUS MULTIMEDIA (MUM 2017) (2017)
CoastMaster: An Ambient Speedometer to Gamify Safe Driving
Fabius Steinberger et al.
8TH INTERNATIONAL CONFERENCE ON AUTOMOTIVE USER INTERFACES AND INTERACTIVE VEHICULAR APPLICATIONS (AUTOMOTIVEUI 2016) (2016)
Heuristic Evaluation for Gameful Design
Gustavo F. Tondello et al.
CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION (2016)
A social gamification framework for a K-6 learning platform
Jorge Simoes et al.
COMPUTERS IN HUMAN BEHAVIOR (2013)