4.5 Article

Exponentially Faster Shortest Paths in the Congested Clique

Journal

JOURNAL OF THE ACM
Volume 69, Issue 4, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3527213

Keywords

Shortest paths; congested clique; near-additive emulator

Funding

  1. Israel Science Foundation [1696/14, 2084/18]
  2. European Union [755839]
  3. Minerva grant [713238]

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We present improved deterministic algorithms for approximating shortest paths in the Congested Clique model of distributed computing. Our algorithms achieve polynomial time complexity and exponentially improve the previous bounds for multi-source shortest paths, all pairs shortest paths, and approximate shortest paths problems. Our approach distinguishes between short and long distances and provides separate solutions for each category. Additionally, our solutions are based on a derandomization scheme of a novel variant of the hitting set problem.
We present improved deterministic algorithms for approximating shortest paths in the Congested Cliqe model of distributed computing. We obtain poly(log logn)-round algorithms for the following problems in unweighted undirected n-vertex graphs: (1 + epsilon)-approximation of multi-source shortest paths (MSSP) from O(root n) sources. (2 + epsilon)-approximation of all pairs shortest paths (APSP). (1 + epsilon, beta)-approximation of APSP where beta = O(log log n/epsilon)log log n. These bounds improve exponentially over the state-of-the-art poly-logarithmic bounds due to [Censor-Hillel et al., PODC19]. It also provides the first nearly-additive bounds for the APSP problem in sub-polynomial time. Our approach is based on distinguishing between short and long distances based on some distance threshold t = O(beta/epsilon) where beta = O(log log n/epsilon) log log n. Handling the long distances is done by devising a new algorithm for computing a sparse (1 + epsilon, beta) emulator with O(n log logn) edges. For the short distances, we provide distance-sensitive variants for the distance tool-kit of [Censor-Hillel et al., PODC19]. By exploiting the fact that this tool-kit should be applied only on local balls of radius t, their round complexities get improved from poly(logn) to poly(log t). Finally, our deterministic solutions for these problems are based on a derandomization scheme of a novel variant of the hitting set problem, which might be of independent interest.

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