Journal
JOURNAL OF COMPUTER INFORMATION SYSTEMS
Volume 58, Issue 3, Pages 204-213Publisher
TAYLOR & FRANCIS INC
DOI: 10.1080/08874417.2016.1229143
Keywords
Cognitive evaluation theory; game dynamics; gamification; intrinsic motivation; psychological needs satisfaction; user engagement
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Gamification-the use of game elements in non-game contexts-is gaining interest among researchers and practitioners. How gamification enhances user engagement, though, remains unclear, largely due to the lack of a theoretical framework. To narrow the theory gap, this study develops a theoretical model, which draws on cognitive evaluation theory to explain the effects of game dynamics on user engagement, and tests it using data collected from 164 users of a gamified information system. The results reveal that gamification enhances user engagement through the mediation of psychological needs satisfaction (autonomy, competence, and relatedness) between game dynamics and enjoyment. The results suggest that gamification should go beyond merely providing fun and enjoyment; gamification should also generate diverse game dynamics, such as rewards, competition, altruism, and self-expression in a way that helps people to satisfy their psychological needs. The study contributes to a more nuanced understanding of the success of gamification.
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