Related references
Note: Only part of the references are listed.Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users
Qimeng Zhang et al.
SENSORS (2021)
Effective Annotations Over 3D Models
F. Ponchio et al.
COMPUTER GRAPHICS FORUM (2020)
Leap Motion- and Mouse-Based Target Selection: Productivity, Perceived Comfort and Fatigue, User Preference, and Perceived Usability
Keith S. Jones et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2020)
An Interactive Real-Time Cutting Technique for 3D Models in Mixed Reality
Paolo Caligiana et al.
TECHNOLOGIES (2020)
Hybrid Touch/Tangible Spatial 3D Data Selection
Lonni Besancon et al.
COMPUTER GRAPHICS FORUM (2019)
GG Interaction: a gaze-grasp pose interaction for 3D virtual object selection
Kunhee Ryu et al.
JOURNAL ON MULTIMODAL USER INTERFACES (2019)
Comparing Convex Region-of-Interest Selection Techniques for Surface Geometry
Bret Jackson et al.
25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019) (2019)
Immersive environment for improving the understanding of architectural 3D models: Comparing user spatial perception between immersive and traditional virtual reality systems
Daniel Paes et al.
AUTOMATION IN CONSTRUCTION (2017)
Lift-Off: Using Reference Imagery and Freehand Sketching to Create 3D Models in VR
Bret Jackson et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2016)
Large Scale Cut Plane: An Occlusion Management Technique for Immersive Dense 3D Reconstructions
Annette Mossel et al.
22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016) (2016)
Interactive visual exploration of halos in large-scale cosmology simulation
Guihua Shan et al.
JOURNAL OF VISUALIZATION (2014)
A survey of 3D object selection techniques for virtual environments
Ferran Argelaguet et al.
COMPUTERS & GRAPHICS-UK (2013)
Design and evaluation of 3D selection techniques based on progressive refinement
Felipe Bacim et al.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES (2013)
Dense and Dynamic 3D Selection for Game-Based Virtual Environments
Jeffrey Cashion et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2012)
Efficient Structure-Aware Selection Techniques for 3D Point Cloud Visualizations with 2DOF Input
Lingyun Yu et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2012)
Exploring connectivity of the brain's white matter with dynamic queries
A Sherbondy et al.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2005)