4.7 Article

Instant Neural Graphics Primitives with a Multiresolution Hash Encoding

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 41, Issue 4, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3528223.3530127

Keywords

Image Synthesis; Neural Networks; Encodings; Hashing; GPUs; Parallel Computation; Function Approximation

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The research introduces a versatile new input encoding that allows for a reduction in the cost of training and evaluation by using a multiresolution hash table in neural networks.
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using fully-fused CUDA kernels with a focus on minimizing wasted bandwidth and compute operations. We achieve a combined speedup of several orders of magnitude, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of 1920x1080.

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