4.7 Article

Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 41, Issue 4, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3528223.3530091

Keywords

dynamic representation and planning; vector-based reward; replay buffer; imperfect demonstration

Funding

  1. NSFC [61872250, 62132021, U2001206, U21B2023, 62161146005]
  2. GD Talent Plan [2019JC05X328]
  3. GD Natural Science Foundation [2021B1515020085]
  4. DEGP Key Project [2018KZDXM058, 2020SFKC059]
  5. National Key R&D Program of China [2018AAA0102200]
  6. Shenzhen Science and Technology Program [RCYX20210609103121030, RCJC20200714114435012, JCYJ20210324120213036]
  7. Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)

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This paper proposes a method of joint planning of grasp and motion using deep reinforcement learning to tackle the problem of high-DOF reaching-and-grasping. By adopting the Interaction Bisector Surface (IBS) as a representation of gripper-object interaction, and with the help of several technical contributions, such as fast IBS approximation, vector-based reward, and effective training strategy, the authors achieve a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experimental results demonstrate that the proposed method can generate high-quality dexterous grasp for complex shapes with smooth grasping motions.
We approach the problem of high-DOF reaching-and-grasping via learning joint planning of grasp and motion with deep reinforcement learning. To resolve the sample efficiency issue in learning the high-dimensional and complex control of dexterous grasping, we propose an effective representation of grasping state characterizing the spatial interaction between the gripper and the target object. To represent gripper-object interaction, we adopt Interaction Bisector Surface (IBS) which is the Voronoi diagram between two close by 3D geometric objects and has been successfully applied in characterizing spatial relations between 3D objects. We found that IBS is surprisingly effective as a state representation since it well informs the fine-grained control of each finger with spatial relation against the target object. This novel grasp representation, together with several technical contributions including a fast IBS approximation, a novel vector-based reward and an effective training strategy, facilitate learning a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experiments show that it generates high-quality dexterous grasp for complex shapes with smooth grasping motions. Code and data for this paper are at https://github.com/qijinshe/IBS-Grasping.

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