4.3 Article

The Economy of Time, the Rationalisation of Resources: Discipline, Desire and Deferred Value in the Playing of Gacha Games

Journal

GAMES AND CULTURE
Volume 17, Issue 7-8, Pages 1075-1092

Publisher

SAGE PUBLICATIONS INC
DOI: 10.1177/15554120221077728

Keywords

gacha games; rationalisation; gambling; grinding; economy of time

Funding

  1. Lee Kong Chian Fellowship, Singapore Management University

Ask authors/readers for more resources

This paper offers a counterpoint to existing research on the associations between gacha games and gambling. Through qualitative data from players in Singapore, it explores how discipline, desire, and deferred value affect players' resource-maximizing behaviors.
This paper offers a counterpoint to existing research that explores the associations between gacha games and gambling. Whilst existing research tends to advance a view that playing these games is equivalent to gambling, I contend that such assertions rest on analyses that focus almost exclusively on investing money in the game. Moreover, they tend to view the game as separate from the structuring forces of everyday life. Arguing that players are embedded within a double structural frame that moderates the extent of seemingly 'irrational' playing behaviours, I reinterpret grinding as a form of temporal investment that is motivated by more 'rationalised' engagements with the gacha mechanic. Drawing on qualitative data derived from Singapore-based players of gacha games, I explore how discipline, desire and deferred value can lead to resource maximising behaviours that are rooted in a time-money trade-off. In turn, these agentic patterns of play can be seen to 'game-the-game'.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.3
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available