4.4 Article

Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts

Journal

JOURNAL OF SERVICE MANAGEMENT
Volume 34, Issue 1, Pages 100-125

Publisher

EMERALD GROUP PUBLISHING LTD
DOI: 10.1108/JOSM-12-2021-0481

Keywords

Augmented reality; Customer experience; Immersive technologies; Metaverse; Netnography; Service experience; Virtual reality; Virtual worlds

Categories

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This paper aims to provide service researchers with a new qualitative approach, called immersive netnography, to study the service experiences of immersive technologies. The article develops the scope, definition, and procedures for immersive netnography through logical argumentation and follows established methodological rules. The limitations of conducting high-quality netnography are also discussed. Furthermore, the paper highlights the ethical and cultural considerations in studying service experiences in immersive technology contexts and proposes a new market research method for industries and organizations.
Purpose As immersive technologies gain wider adoption, contemporary service researchers are tasked with studying their service experiences in ways that preserve and attend to their holistic and human characteristics. The purpose of this paper is to provide service researchers with a new qualitative approach to studying immersive technologies. Design/methodology/approach Using logic and following established methodological rules, this article develops the scope, definition and set of procedures for a novel form of netnography specifically adapted for the study of immersive technologies: immersive netnography. The research question is How might netnography be adapted to research service experiences in virtual and augmented environments, which include and overlap with the notion of a Metaverse? Findings Immersive netnography should be at the vanguard of phenomenological service experience studies of augmented reality, virtual reality and the Metaverse. A set of data collection, analysis, ethical and representational research practices, immersive netnography is adapted to digital media phenomena (customer and employee) that include immersive technology experiences. Developed through logical argumentation after analyzing key differences between social media and immersive technology, immersive netnography is procedurally customized for experience research in immersive technology environments. Research limitations/implications Three of the most significant practical limitations to producing high-quality netnography are rapidly changing contexts, scarce time resources and narrow researcher skillsets. Practical implications Industries and organizations may benefit from a new, holistically focused, ethically robust and culturally attuned market research method for understanding service experience in immersive technology contexts. Originality/value There have been no prior studies that develop netnography for the service research opportunities presented by immersive technologies. By applying the rigorous methodological guidance provided in this paper, future service researchers may find value in using specifically adapted qualitative research methods to study immersive technology experiences.

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