4.6 Article

Use of a serious game simulation to build early childhood staff capacity for reducing unintentional childhood injuries

Journal

JOURNAL OF SAFETY RESEARCH
Volume 82, Issue -, Pages 85-92

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.jsr.2022.04.008

Keywords

Injury prevention; Staff training; Workforce capacity building; Early childhood professional development; Serious game simulation

Funding

  1. PSU-SSRI
  2. CTSI
  3. National Center for Advancing Translational Sciences, National Institutes of Health [UL1 TR002014]

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This study aimed to test the feasibility of a software-based serious game simulation, Home Safety Hero, among home visitors. The results showed positive participant feedback and improvements in reaction time and engagement. The game simulation can meet the training needs of early childhood professionals, enhance home safety knowledge, and reduce unintentional injury risk among children.
Introduction: Unintentional home injuries are common and costly, with over 1.6 million occurring among U.S. children ages 0-4 in 2018. Home visitors and other early childhood professionals can provide valu-able prevention education and intervention to reduce unintentional injury risk for children. This proof-of -concept study aimed to test the feasibility of the first phase of Home Safety Hero, a software-based serious game simulation that trains users in identification of home safety risks, as a capacity building tool for early childhood professionals. Methods: The game simulation's potential for knowledge promotion and engagement in a sample of home visitors was explored based on play of the first phase. Repeated mea-sures ANOVAs were used to assess learning via reaction time, and engagement was measured via the User Engagement Scale (UES). Results: Reaction time (i.e., average time to identify hazards) improved from the first to last levels in both single and mixed category levels in this trial. Participant indicated agreement with four subscales of engagement measured by the UES, and neutral to agree on a fifth subscale, focused attention. Conclusions: We propose that this game simulation can meet the unique training needs of early childhood professionals while promoting home safety knowledge that can improve prevention work with families. Participant feedback was largely positive, and results suggest that the game simulation is engag-ing and contributes to knowledge. Practical Applications: The Home Safety Hero serious game simulation is a flexible training option that appeared to be feasible for reducing time to hazard identification among home visitors in this proof-of-concept study. The design of the game simulation has utility in meeting the specialized training needs of early childhood professionals and potential to build their capacity to provide direct intervention around home safety, reducing risk for unintentional injury among children.(c) 2022 National Safety Council and Elsevier Ltd. All rights reserved.

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