4.6 Article

Assessing reactive violence using Immersive Virtual Reality

Journal

PLOS ONE
Volume 17, Issue 5, Pages -

Publisher

PUBLIC LIBRARY SCIENCE
DOI: 10.1371/journal.pone.0268191

Keywords

-

Funding

  1. British Academy [SG162648]

Ask authors/readers for more resources

Assessing levels of aggression, especially reactive violence, has been challenging due to individuals' reluctance to self-report aggressive tendencies and the lack of ecological validity in experimental studies. Immersive Virtual Reality (IVR) provides a reliable and ethically safe environment to test participants' aggressive responses to realistic provocations. In this study, we found that the immediate aggressive responses in the IVR task correlated with established questionnaire measures and were a stronger predictor of past violent behavior. These findings suggest that IVR may be an effective way to indirectly and realistically assess aggressive behavior compared to traditional questionnaire assessments.
Assessing levels of aggression-specifically reactive violence-has been a challenge in the past, since individuals might be reluctant to self-report aggressive tendencies. Furthermore, experimental studies often lack ecological validity. Immersive Virtual Reality (IVR) offers a reliable, ethically safe environment, and is the most realistic virtual simulation method currently available. It allows researchers to test participants' aggressive responses to realistic provocations from virtual humans. In the current study, 116 participants completed our IVR aggression task, in which they encountered avatars who would either approach them in a friendly or provocative fashion. Participants had the option either to shake hands or hit the virtual human, in congruent and incongruent trials. In congruent trials, the response required of the participant matched the approach with the avatar (e.g., hitting the avatar after provocation). In incongruent trials there was a mismatch between the avatars approach and the participants required response. Congruent trials were designed to measure the immediate reaction towards the virtual human, and incongruent trials to assess response inhibition. Additionally, participants also completed traditional questionnaire-based measures of aggression, as well as reporting their past violent behaviour. We found that the immediate aggressive responses in the IVR task correlated with the established questionnaire measures (convergent validity), and we found that the IVR task was a stronger predictor of past violent behaviour than traditional measures (discriminant validity). This suggests that IVR might be an effective way to assess aggressive behaviour in a more indirect, but realistic manner, than current questionnaire assessment.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.6
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available