Journal
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
Volume 162, Issue -, Pages -Publisher
ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
DOI: 10.1016/j.ijhcs.2022.102791
Keywords
Emotions; Virtual Reality; Affective Virtual Reality; Design Methodology; Metaverse
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This paper discusses how to combine multiple design elements to elicit five distinct emotions and presents the methodology, development of case studies, and testing results.
In the era of 'metaverse', virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver emotional content. This is favoured by cost reduction, availability and acceptance by end-users of virtual reality technology. Creating effective virtual environments can be achieved by exploiting several opportunities: creating artificial worlds able to generate different stories, mixing sensory cues, and making the whole interactive. The design space for creating emotional virtual environments is ample, and no clear idea of how to integrate the various components exists. This paper discusses how to combine multiple design elements to elicit five distinct emotions. We developed and tested two scenarios per emotion. We present the methodology, the development of the case studies, and the results of the testing.
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