Journal
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Volume 28, Issue 4, Pages 1930-1940Publisher
IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2020.3023336
Keywords
Data visualization; Tools; Three-dimensional displays; Virtual reality; Bars; Task analysis; Visualization; Human-computer interaction; visualization; data visualization; virtual reality; physicalization
Categories
Funding
- Natural Sciences and Engineering Research Council of Canada (NSERC) [RGPIN2016-04564]
- Mitacs Globalink Internship
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This article compares physical and virtual reality versions of simple data visualizations and explores how the addition of virtual annotation and filtering tools affects viewers' problem-solving behavior. The study highlights challenges associated with virtual reality representations and suggests the potential of interactive annotation and filtering tools in VR visualizations.
We compare physical and virtual reality (VR) versions of simple data visualizations and explore how the addition of virtual annotation and filtering tools affects how viewers solve basic data analysis tasks. We report on two studies, inspired by previous examinations of data physicalizations. The first study examines differences in how viewers interact with physical hand-scale, virtual hand-scale, and virtual table-scale visualizations and the impact that the different forms had on viewer's problem solving behavior. A second study examines how interactive annotation and filtering tools might support new modes of use that transcend the limitations of physical representations. Our results highlight challenges associated with virtual reality representations and hint at the potential of interactive annotation and filtering tools in VR visualizations.
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