4.7 Article

A Survey of GPU Multitasking Methods Supported by Hardware Architecture

Journal

Publisher

IEEE COMPUTER SOC
DOI: 10.1109/TPDS.2021.3115630

Keywords

Graphics processing units; Multitasking; Kernel; Hardware; Computer architecture; Registers; Task analysis; GPU multitasking; survey; hardware architecture; temporal multitasking; spatial multitasking; simultaneous multitasking (SMK)

Funding

  1. National Natural Science Foundation of China [11875221]

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This article covers the classification and methods of GPU multitasking, and reviews hardware GPU multitasking methods. The article highlights the issues to be addressed for each method and compares the characteristics of methods within the same category. Additionally, it provides suggestions for future research, including the development of an enhanced GPU simulator and exploring new technologies to expand the research field.
The ability to support multitasking becomes more and more important in the development of graphic processing unit (GPU). GPU multitasking methods are classified into three types: temporal multitasking, spatial multitasking, and simultaneous multitasking (SMK). This article first introduces the features of some commercial GPU architectures to support multitasking and the common metrics used for evaluating the performance of GPU multitasking methods, and then reviews the GPU multitasking methods supported by hardware architecture (i.e., hardware GPU multitasking methods). The main problems of each type of hardware GPU multitasking methods to be solved are illustrated. Meanwhile, the key idea of each previous hardware GPU multitasking method is introduced. In addition, the characteristics of hardware GPU multitasking methods belonging to the same type are compared. This article also gives some valuable suggestions for the future research. An enhanced GPU simulator is needed to bridge the gap between academia and industry. In addition, it is promising to expand the research space with machine learning technologies, advanced GPU architectural innovations, 3D stacked memory, etc. Because most previous GPU multitasking methods are based on NVIDIA GPUs, this article focuses on NVIDIA GPU architecture, and uses NVIDIA's terminology. To our knowledge, this article is the first survey about hardware GPU multitasking methods. We believe that our survey can help the readers gain insights into the research field of hardware GPU multitasking methods.

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