4.5 Review

Gamified Neurorehabilitation Strategies for Post-stroke Motor Recovery: Challenges and Advantages

Journal

CURRENT NEUROLOGY AND NEUROSCIENCE REPORTS
Volume 22, Issue 3, Pages 183-195

Publisher

SPRINGER
DOI: 10.1007/s11910-022-01181-y

Keywords

Stroke; Neurological rehabilitation; Virtual reality; Video games; Stroke rehabilitation

Ask authors/readers for more resources

This review evaluates the recent literature on the adoption and use of gamification in neurorehabilitation after stroke. The findings suggest that gamification of rehabilitation protocols is both feasible and effective, but deployment strategies and scalability need to be addressed.
Purpose of Review Stroke is the leading cause of permanent motor disability in the United States (US), but there has been little progress in developing novel, effective strategies for treating post-stroke motor deficits. The past decade has seen the rapid development of many promising, gamified neurorehabilitation technologies; however, clinical adoption remains limited. The purpose of this review is to evaluate the recent literature surrounding the adoption and use of gamification in neurorehabilitation after stroke. Recent Findings Gamification of neurorehabilitation protocols is both feasible and effective. Deployment strategies and scalability need to be addressed with more rigor. Relationship between engaged time on task and rehabilitation outcomes should be explored further as it may create benefits beyond repetitive movement. As gamification becomes a more common and feasible way of delivering exercise-based therapies, additional benefits of gamification are emerging. In spite of this, questions still exist about scalability and widespread clinical adoption.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.5
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available