Related references
Note: Only part of the references are listed.Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions
Akrivi Krouska et al.
EDUCATION AND INFORMATION TECHNOLOGIES (2022)
A contextual learning model for developing interactive e-books to improve students' performances of learning the Analects of Confucius
Han-Yu Sung et al.
INTERACTIVE LEARNING ENVIRONMENTS (2022)
Rapid Development of a COVID-19 Assessment and PPE Virtual Simulation Game
Jane Tyerman et al.
CLINICAL SIMULATION IN NURSING (2021)
Interactive virtual cases for emergency medicine physicians during the COVID-19 pandemic
Chantal Forristal et al.
CANADIAN JOURNAL OF EMERGENCY MEDICINE (2021)
Augmented reality in medical education: students' experiences and learning outcomes
Poshmaal Dhar et al.
MEDICAL EDUCATION ONLINE (2021)
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge
Hai Hu et al.
GAMES FOR HEALTH JOURNAL (2021)
Patient, Family, and Physician Satisfaction With Planning for Direct Discharge to Home From Intensive Care Units: Direct From ICU Sent Home Study
Joyce Nga Hei Lam et al.
JOURNAL OF INTENSIVE CARE MEDICINE (2020)
The impact of an interactive, multifaceted education approach for congenital cataract on parental anxiety, knowledge and satisfaction: A randomized, controlled trial
Hui Chen et al.
PATIENT EDUCATION AND COUNSELING (2020)
COVID-19 Pandemic: Prevention and Protection Measures to Be Adopted at the Workplace
Luigi Cirrincione et al.
SUSTAINABILITY (2020)
Is Romania Prepared for eLearning during the COVID-19 Pandemic?
Eduard Edelhauser et al.
SUSTAINABILITY (2020)
Cybersociety and University Sustainability: The Challenge of Holistic Restructuring in Universities in Chile, Spain, and Peru
Guillermo Dominguez-Fernandez et al.
SUSTAINABILITY (2020)
Increasing global awareness of timely COVID-19 healthcare guidelines through FPV training tutorials: Portable public health crises teaching method
Maxime Ros et al.
NURSE EDUCATION TODAY (2020)
Augmented Reality System for Digital Rectal Examination Training and Assessment: System Validation
Theerapat Muangpoon et al.
JOURNAL OF MEDICAL INTERNET RESEARCH (2020)
How Much Is One Life Worth? The Right to Equity Healthcare for Improving Older Patients' Health Infected by COVID-19
Guiomar Merodio et al.
SUSTAINABILITY (2020)
COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
Louise A. Ellis et al.
JOURNAL OF MEDICAL INTERNET RESEARCH (2020)
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of Escape COVID-19
Melanie Suppan et al.
JMIR SERIOUS GAMES (2020)
Learning to be a writer: A spherical video-based virtual reality approach to supporting descriptive article writing in high school Chinese courses
Hsiu-Ling Huang et al.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2020)
Exploring the relationship between perceived technology-assisted teacher support and technology-embedded scientific inquiry: the mediation effect of hardiness
Xiao-Fan Lin et al.
INTERNATIONAL JOURNAL OF SCIENCE EDUCATION (2020)
Coronavirus anxiety scale: A brief mental health screener for COVID-19 related anxiety
Sherman A. Lee
DEATH STUDIES (2020)
Effects of scripting on dialogues, motivation and learning outcomes in serious games
Hans Van der Meij et al.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2020)
A questionnaire on satisfaction of family members regarding interdisciplinary family meetings in the intensive care unit
Christie M. Lee et al.
CANADIAN JOURNAL OF ANESTHESIA-JOURNAL CANADIEN D ANESTHESIE (2019)
Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions
Hui-Chen Lin et al.
COMPUTERS & EDUCATION (2019)
Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions
Shu-Yen Lee et al.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2019)
The effects of m-learning on motivation, achievement and well-being: A Self-Determination Theory approach
Lucas M. Jeno et al.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2019)
Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017
Ching-Jung Chung et al.
INTERACTIVE LEARNING ENVIRONMENTS (2019)
Chinese undergraduate students' perceptions of mobile learning: Conceptions, learning profiles, and approaches
Xiao-Fan Lin et al.
JOURNAL OF COMPUTER ASSISTED LEARNING (2019)
The effects of augmented reality on students' academic achievement and motivation in a biology course
Cagdas Erbas et al.
JOURNAL OF COMPUTER ASSISTED LEARNING (2019)
An exploration of primary school students' perceived learning practices and associated self-efficacies regarding mobile-assisted seamless science learning
Xiao-Fan Lin et al.
INTERNATIONAL JOURNAL OF SCIENCE EDUCATION (2019)
Online, game-based education for melanoma recognition: A pilot study
Nishita Maganty et al.
PATIENT EDUCATION AND COUNSELING (2018)
Investigating the effectiveness of a learning activity supported by a mobile multimedia learning system to enhance autonomous EFL learning in authentic contexts
Rustam Shadiev et al.
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT (2018)
A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning
Sheng-Yuan Wang et al.
INTERACTIVE LEARNING ENVIRONMENTS (2018)
Ten key points about ICU palliative care
Jeffrey D. Edwards et al.
INTENSIVE CARE MEDICINE (2017)
What is the prognosis of acute stroke patients requiring ICU admission?
Romain Sonneville et al.
INTENSIVE CARE MEDICINE (2017)
Comparative Analysis: Implementation of a Pre-operative Educational Intervention to Decrease Anxiety Among Parents of Children With Congenital Heart Disease
Silvio Simeone et al.
JOURNAL OF PEDIATRIC NURSING-NURSING CARE OF CHILDREN & FAMILIES (2017)
Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients
Michael J. Taylor et al.
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY (2017)
THE FAMILY NAVIGATOR: A PILOT INTERVENTION TO SUPPORT INTENSIVE CARE UNIT FAMILY SURROGATES
Alexia M. Torke et al.
AMERICAN JOURNAL OF CRITICAL CARE (2016)
A case study evaluation of a Critical Care Information System adoption using the socio-technical and fit approach
Maryati Mohd. Yusof
INTERNATIONAL JOURNAL OF MEDICAL INFORMATICS (2015)