4.5 Article

Online 3D gamification for teaching a human resource development course

Journal

JOURNAL OF COMPUTER ASSISTED LEARNING
Volume 38, Issue 3, Pages 692-706

Publisher

WILEY
DOI: 10.1111/jcal.12641

Keywords

attitude; knowledge; gamification; motivation; satisfaction

Funding

  1. MOE in Taiwan

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This study adopted an online 3D gamification problem-based learning model to improve students' learning satisfaction and achievement on a human resource development course. Through explorative study and data analysis, the study found that this model enhanced learning achievement and identified facilitating conditions as the most critical factor influencing learning satisfaction. The study also provided suggestions to help instructional designers and instructors develop online 3D gamification learning environments.
Background Most students have exhibited low motivation to engage in traditional learning methods. Additionally, students have difficulty concentrating on the course content, being easily distracted by their smartphones. Objectives Therefore, we adopted an online 3D gamification problem-based learning (PBL) model to motivate students and improve their learning satisfaction and achievement on a human resource development course. Methods We followed the ADDIE instructional design model and used four essential topics to formulate our teaching activities in the three-dimensional sandbox game, Creativerse. Moreover, this paper conducted an explorative study by using ANCOVA and partial least squares structural equation modelling to test student learning achievement and analyse the relationships between components such as performance expectancy (PE), effort expectancy (EE), social influence (SI), and facilitating conditions (FC). Results and conclusions Our online 3D gamification PBL model enhanced learning achievement on the courses; moreover, FC is the most critical factor influencing learning satisfaction. This study provided suggestions for operating an online 3D gamification PBL teaching approach. Implications The current paper also explained how students' learning satisfaction relates to these significant factors. Moreover, this study's findings will help instructional designers and instructors to develop online 3D gamification learning environments.

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