4.6 Article

Online gaming and internet gaming disorder in Iran: patterns, motivations, and correlates

Journal

CURRENT PSYCHOLOGY
Volume 42, Issue 16, Pages 13517-13531

Publisher

SPRINGER
DOI: 10.1007/s12144-021-02490-0

Keywords

Pathological gaming; Psychometrics; Video games; Online gaming; internet gaming disorder

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Pathological patterns of online gaming among Iranian players were investigated in this study, with only 3.7% meeting the threshold for Internet Gaming Disorder (IGD). Male gamers were 9.4 times more likely to have IGD compared to female gamers. Factors such as younger age, longer gaming hours, escapist and fantasy motivations, and psychiatric symptoms were associated with pathological gaming behavior.
Online gaming may be associated with adverse outcomes in a minority of players. While some suggest that pathological patterns of online gaming are a public health concern in Iran, the evidence on pathological gaming among Iranian online gamers remains scarce. This study aims to investigate the patterns, motivations, and correlates of pathological online gaming in Iran. An online survey in Persian was performed among adult online gamers recruited across Iranian universities and social media. The 10-item Internet Gaming Disorder Test (IGDT-10) was used to screen for Internet Gaming Disorder (IGD). Motivations for gaming were assessed using the Motives for Online Gaming Questionnaire (MOGQ) and correlated psychiatric symptoms were assessed using the Brief Symptom Inventory (BSI). After the estimation of descriptive statistics and bivariate tests, multivariate linear and logistic regressions were used to assess the correlates of the IGDT-10 score and IGD. A total of 791 individuals (75.4% men) responded to the survey. More than 5% played 42 h or more per week. Only 3.7% of respondents met the threshold for IGD. IGD was 9.4 times more common among male than female gamers. The most commonly endorsed criteria were continuation, negative consequences, and preoccupation. Younger age, time spent on gaming, using a PC instead of a smartphone for gaming, escape and fantasy gaming motivations and psychiatric symptoms were associated with the IGDT-10 score. A small minority of Iranian online gamers may be at risk of pathological gaming and its associated harms, especially younger gamers who play long hours and play with escapist and fantasy-related motivations. Further research is needed to elucidate the causes and consequences of gaming-related problems and to evaluate proposed diagnostic criteria and screening instruments.

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