4.5 Article

Augmented reality filters on social media. Analyzing the drivers of playability based on uses and gratifications theory

Journal

PSYCHOLOGY & MARKETING
Volume 39, Issue 3, Pages 559-578

Publisher

WILEY
DOI: 10.1002/mar.21639

Keywords

AR filters; augmented reality; electronic word-of-mouth; gratifications; playability; satisfaction; social media

Funding

  1. Spanish Ministry of Science, Innovation and Universities [PID2019105468RB-I00]
  2. Fundacion Banco Sabadell
  3. European Social Fund
  4. Government of Aragon [S20_20R]

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The arrival of augmented reality filters on social networks has generated new user experiences. This research examines the playability of AR filters from an entertainment perspective and finds that perceived entertainment and, to a lesser extent, perceived interactivity play a key role in users' satisfaction. Perceived curiosity and compatibility also affect users' satisfaction.
The arrival of augmented reality (AR) on social networks in the form of filters is generating new user experiences. Despite their potential as interactive marketing tools, previous research analyzing the impact of AR filters has focused mainly on shopping-based or personal-based variables. Conceiving AR filters to be entertainment products, this research follows the theory of uses and gratifications to examine the playability of AR filters, that is, the satisfaction that users derive from the experience and their making of electronic word-of-mouth recommendations. The results of two studies combining quantitative and qualitative techniques showed the key role played by perceived entertainment and, to a lesser extent, perceived interactivity, in the playability of AR filters. Perceived curiosity and compatibility also affected users' satisfaction. The findings contribute to the literature on AR filters by analyzing users' experiences from an entertainment perspective, examining a comprehensive set of hedonic, utilitarian, social and personal uses and gratifications that users might derive when interact with AR filters on social media. Practitioners should incorporate appropriate features when designing the filters so that users obtain fun and entertaining experiences, interact with others, and get fresh content. All these may foster the consumer's storytelling through images.

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