4.6 Article

Development and Pilot Implementation of TACTICS VR: A Virtual Reality-Based Stroke Management Workflow Training Application and Training Framework

Journal

FRONTIERS IN NEUROLOGY
Volume 12, Issue -, Pages -

Publisher

FRONTIERS MEDIA SA
DOI: 10.3389/fneur.2021.665808

Keywords

virtual reality; technology; medical education; medical training; stroke workflow; hyper-acute stroke management

Funding

  1. Australian National Health and Medical Research Council (NHMRC)
  2. University of Newcastle
  3. Queensland Department of Health
  4. Apollo Medical Imaging Technology Pty Ltd
  5. Boehringer Ingelheim
  6. Hunter New England Local Health District (HNELHD)
  7. Priority Research Center for Stroke and Brain Injury (University of Newcastle) via Medical Research Support Program (MRSP) infrastructure
  8. NSW Regional Health Partners Rapid Applied Research Translation grant

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Delays in acute stroke treatment have severe impacts on patients and healthcare costs. Clinical care variability, especially in rural areas, contributes to treatment delays. Virtual reality (VR) applications offer immersive training and can improve stroke workflow processes.
Delays in acute stroke treatment contribute to severe and negative impacts for patients and significant healthcare costs. Variability in clinical care is a contributor to delayed treatment, particularly in rural, regional and remote (RRR) areas. Targeted approaches to improve stroke workflow processes improve outcomes, but numerous challenges exist particularly in RRR settings. Virtual reality (VR) applications can provide immersive and engaging training and overcome some existing training barriers. We recently initiated the TACTICS trial, which is assessing a package intervention to support advanced CT imaging and streamlined stroke workflow training. As part of the educational component of the intervention we developed TACTICS VR, a novel VR-based training application to upskill healthcare professionals in optimal stroke workflow processes. In the current manuscript, we describe development of the TACTICS VR platform which includes the VR-based training application, a user-facing website and an automated back-end data analytics portal. TACTICS VR was developed via an extensive and structured scoping and consultation process, to ensure content was evidence-based, represented best-practice and is tailored for the target audience. Further, we report on pilot implementation in 7 Australian hospitals to assess the feasibility of workplace-based VR training. A total of 104 healthcare professionals completed TACTICS VR training. Users indicated a high level of usability, acceptability and utility of TACTICS VR, including aspects of hardware, software design, educational content, training feedback and implementation strategy. Further, users self-reported increased confidence in their ability to make improvements in stroke management after TACTICS VR training (post-training mean +/- SD = 4.1 +/- 0.6; pre-training = 3.6 +/- 0.9; 1 = strongly disagree, 5 = strongly agree). Very few technical issues were identified, supporting the feasibility of this training approach. Thus, we propose that TACTICS VR is a fit-for-purpose, evidence-based training application for stroke workflow optimisation that can be readily deployed on-site in a clinical setting.

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