4.6 Article

Using Brain-Computer Interface to Control a Virtual Drone Using Non-Invasive Motor Imagery and Machine Learning

Journal

APPLIED SCIENCES-BASEL
Volume 11, Issue 24, Pages -

Publisher

MDPI
DOI: 10.3390/app112411876

Keywords

brain-computer interface (BCI); EEG; BCI robotics; brain-to-vehicle; motor imagery (MI)

Funding

  1. project Innovative system for cross-border fight against terrorism, organized crime, illegal trafficking in goods and persons [SIPOCA-SMIS 121596]

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This paper investigates signal processing methods for the implementation of a brain-computer interface based on neurological phenomena during motor tasks. The research aims to allow users to manipulate virtual structures through brain activity, correlating with specific mental tasks. The results show that the use of biopotentials in human-computer interfaces is a viable method for applications in the field of BCI, with potential for improving cognitive performance.
In recent years, the control of devices by the power of the mind has become a very controversial topic but has also been very well researched in the field of state-of-the-art gadgets, such as smartphones, laptops, tablets and even smart TVs, and also in medicine, to be used by people with disabilities for whom these technologies may be the only way to communicate with the outside world. It is well known that BCI control is a skill and can be improved through practice and training. This paper aims to improve and diversify signal processing methods for the implementation of a brain-computer interface (BCI) based on neurological phenomena recorded during motor tasks using motor imagery (MI). The aim of the research is to extract, select and classify the characteristics of electroencephalogram (EEG) signals, which are based on sensorimotor rhythms, for the implementation of BCI systems. This article investigates systems based on brain-computer interfaces, especially those that use the electroencephalogram as a method of acquisition of MI tasks. The purpose of this article is to allow users to manipulate quadcopter virtual structures (external, robotic objects) simply through brain activity, correlated with certain mental tasks using undecimal transformation (UWT) to reduce noise, Independent Component Analysis (ICA) together with determination coefficient (r(2)) and, for classification, a hybrid neural network consisting of Radial Basis Functions (RBF) and a multilayer perceptron-recurrent network (MLP-RNN), obtaining a classification accuracy of 95.5%. Following the tests performed, it can be stated that the use of biopotentials in human-computer interfaces is a viable method for applications in the field of BCI. The results presented show that BCI training can produce a rapid change in behavioral performance and cognitive properties. If more than one training session is used, the results may be beneficial for increasing poor cognitive performance. To achieve this goal, three steps were taken: understanding the functioning of BCI systems and the neurological phenomena involved; acquiring EEG signals based on sensorimotor rhythms recorded during MI tasks; applying and optimizing extraction methods, selecting and classifying characteristics using neuronal networks.

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