4.6 Article

Scrum VR: Virtual Reality Serious Video Game to Learn Scrum

Journal

APPLIED SCIENCES-BASEL
Volume 11, Issue 19, Pages -

Publisher

MDPI
DOI: 10.3390/app11199015

Keywords

virtual reality; education; agile methodologies; Scrum

Funding

  1. UPM [IE1920.6103, IE1920.6107]

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This paper discusses the use of Virtual Reality technology in education and introduces a serious VR video game aiming to promote the learning of agile methodologies in Software Engineering education. Evaluation processes with university teachers and students indicate that the developed video game meets the proposed objectives and looks promising.
Education is crucial for the growth of society, and the usage of effective learning methods is key to transmit knowledge to young students. Some initiatives present Virtual Reality technologies as a promising medium to provide active, effective, and innovative teaching. In turn, the use of this technology seems to be very attractive to students, making it possible to acquire knowledge through it. On the other hand, agile methodologies have taken an essential role within information technologies and they are key in Software Engineering education. This paper combines both areas and presents prior research about Virtual Reality experiences with educational purposes and introduces a serious VR video game that aims to promote the learning of agile methodologies in Software Engineering education, specifically the Scrum methodology. This application tries to bring students closer to their first days of work within a software development team that uses the Scrum methodology. Two evaluation processes performed with university teachers and students indicate that the developed video game meets the proposed objectives and looks promising.

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