4.7 Article

Learning 3D Semantic Scene Graphs with Instance Embeddings

Journal

INTERNATIONAL JOURNAL OF COMPUTER VISION
Volume 130, Issue 3, Pages 630-651

Publisher

SPRINGER
DOI: 10.1007/s11263-021-01546-9

Keywords

Scene graphs; 3D scene understanding; Semantic segmentation

Funding

  1. Projekt DEAL

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A 3D scene is not only about geometry and object classes, but also about the semantic network of interconnected nodes. While scene graphs have been proven effective in image tasks, we propose a new neural network architecture to learn semantic graphs from 3D scenes. Our method goes beyond object-level perception and explores relations between object entities.
A 3D scene is more than the geometry and classes of the objects it comprises. An essential aspect beyond object-level perception is the scene context, described as a dense semantic network of interconnected nodes. Scene graphs have become a common representation to encode the semantic richness of images, where nodes in the graph are object entities connected by edges, so-called relationships. Such graphs have been shown to be useful in achieving state-of-the-art performance in image captioning, visual question answering and image generation or editing. While scene graph prediction methods so far focused on images, we propose instead a novel neural network architecture for 3D data, where the aim is to learn to regress semantic graphs from a given 3D scene. With this work, we go beyond object-level perception, by exploring relations between object entities. Our method learns instance embeddings alongside a scene segmentation and is able to predict semantics for object nodes and edges. We leverage 3DSSG, a large scale dataset based on 3RScan that features scene graphs of changing 3D scenes. Finally, we show the effectiveness of graphs as an intermediate representation on a retrieval task.

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