4.7 Article Proceedings Paper

VirtualCube: An Immersive 3D Video Communication System

Journal

Publisher

IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2022.3150512

Keywords

Rendering (computer graphics); Videoconferences; Three-dimensional displays; Virtual environments; Real-time systems; Geometry; Cameras; 3D video; teleportation; telecollaboration

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The VirtualCube system is a 3D video conference system that utilizes virtual cubicles and advanced rendering techniques to enable realistic interactions and eye contact with remote participants.
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD cameras for capturing the user's 3D geometry and texture. We design VirtualCube so that the task of data capturing is standardized and significantly simplified, and everything can be built using off-the-shelf hardware. We use VirtualCubes as the basic building blocks of a virtual conferencing environment, and we provide each VirtualCube user with a surrounding display showing life-size videos of remote participants. To achieve real-time rendering of remote participants, we develop the V-Cube View algorithm, which uses multi-view stereo for more accurate depth estimation and Lumi-Net rendering for better rendering quality. The VirtualCube system correctly preserves the mutual eye gaze between participants, allowing them to establish eye contact and be aware of who is visually paying attention to them. The system also allows a participant to have side discussions with remote participants as if they were in the same room. Finally, the system sheds lights on how to support the shared space of work items (e.g., documents and applications) and track participants' visual attention to work items.

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